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path: root/OpenSim/Region/Physics/UbitOdePlugin (follow)
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* try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2012-05-212-9/+75
* minor changesUbitUmarov2012-05-203-32/+24
* reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-193-125/+145
* fix character IsPhysicalUbitUmarov2012-05-191-1/+1
* add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-192-1/+11
* ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov2012-05-152-9/+43
* ubitODE: fix not reporting land collisions on same cases.UbitUmarov2012-05-151-2/+25
* ubitODE fix force in case of mlinear motor offset presentUbitUmarov2012-05-131-4/+5
* ubitODE let vehicles responde faster to changes of some parameters like motor...UbitUmarov2012-05-121-12/+13
* ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov2012-05-121-1/+1
* ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
* revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
* reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2012-05-102-6/+9
* ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
* minor change to linear motor decayUbitUmarov2012-05-071-11/+17
* UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov2012-05-051-17/+17
* ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...UbitUmarov2012-05-051-4/+91
* force lower avatar density for testingUbitUmarov2012-05-051-0/+4
* UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...UbitUmarov2012-05-041-2/+4
* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-5/+6
* ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov2012-04-292-15/+32
* ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov2012-04-292-97/+91
* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-281-5/+30
* Oooops don't hover underground but do hoverUbitUmarov2012-04-271-26/+27
* reorder priority of vehicle hover flagsUbitUmarov2012-04-271-109/+114
* testUbitUmarov2012-04-271-1/+7
* testUbitUmarov2012-04-271-2/+2
* itestUbitUmarov2012-04-271-2/+1
* testUbitUmarov2012-04-271-13/+11
* testingUbitUmarov2012-04-271-1/+1
* testing....UbitUmarov2012-04-271-41/+78
* ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov2012-04-271-12/+16
* testingUbitUmarov2012-04-271-1/+1
* testingUbitUmarov2012-04-271-58/+71
* testingUbitUmarov2012-04-271-1/+1
* testingUbitUmarov2012-04-271-0/+6
* TESTINGUbitUmarov2012-04-271-0/+1
* fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-241-5/+3
* let objects/avas push avasUbitUmarov2012-04-241-2/+1
* ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2012-04-232-21/+34
* ubitODE - several changes...UbitUmarov2012-04-233-431/+379
* ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov2012-04-211-47/+93
* ubitODE: - Change triangles used in terrain height estimationUbitUmarov2012-04-201-11/+28
* ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov2012-04-201-6/+14
* ubitODE still retouching character pidUbitUmarov2012-04-181-2/+2
* ubitODE - retouch character PIDsUbitUmarov2012-04-181-4/+4
* ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...UbitUmarov2012-04-171-78/+46
* ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2012-04-172-119/+48
* ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2012-04-172-6/+7
* ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov2012-04-171-0/+1