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path: root/OpenSim/Region/Physics/UbitOdePlugin (follow)
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* remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
* add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
* debugUbitUmarov2012-10-101-0/+6
* fix debug :)UbitUmarov2012-10-091-1/+1
* debug...UbitUmarov2012-10-091-0/+5
* debug...UbitUmarov2012-10-091-2/+5
* avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
* another debug msgUbitUmarov2012-10-091-0/+22
* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-092-2/+1
* temporary debug codeUbitUmarov2012-10-091-0/+19
* fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
* Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-093-83/+226
* a few changes/fix (?)UbitUmarov2012-10-073-108/+103
* bug fix + make costs visible for testingUbitUmarov2012-10-072-37/+59
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-074-972/+606
* more changes and more non active codeUbitUmarov2012-10-043-25/+138
* more changes. Most code not in useUbitUmarov2012-10-042-10/+543
* meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-4/+39
* making meshworker have more work..UbitUmarov2012-10-032-4/+23
* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-033-159/+212
* make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-272-34/+126
* Remove spammy "axislock" debug.Melanie2012-09-171-1/+1
* ** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov2012-08-062-25/+26
* *feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov2012-08-041-6/+15
* Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...Melanie2012-07-271-2/+2
* UbitOde: remove useless water collider from active code.UbitUmarov2012-07-171-8/+8
* Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-1/+1
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| * Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie2012-07-141-1/+1
* | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-155-293/+220
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* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-134-41/+45
* fix bad vehicle reference frameUbitUmarov2012-07-131-1/+2
* Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-123-98/+41
* ubitODE leaksUbitUmarov2012-07-113-25/+33
* let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
* retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
* fix ode getconfigurationUbitUmarov2012-07-092-2/+2
* log ODE lib configurationUbitUmarov2012-07-091-3/+7
* fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
* ODE turn off material dependent friction while vehicle linear motor is Effect...UbitUmarov2012-07-073-5/+9
* ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
* fix addforce/impulse.UbitUmarov2012-06-041-3/+3
* ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov2012-05-301-3/+4
* Guard setting the building flagMelanie2012-05-301-0/+4
* Whitespace fixMelanie2012-05-301-1/+1
* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
* fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov2012-05-281-2/+1
* a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
* let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
* revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0