Commit message (Collapse) | Author | Age | Files | Lines | |
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* | prevent potencial invalid refs | UbitUmarov | 2013-01-13 | 2 | -170/+53 |
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* | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 2013-01-08 | 1 | -12/+29 |
| | | | | * prim edges due to camera lag | ||||
* | also exclude land | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
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* | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
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* | don't try to read geom positions outside main ode thread :( | UbitUmarov | 2013-01-06 | 1 | -10/+11 |
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* | bug fix, cleanup... | UbitUmarov | 2013-01-03 | 3 | -38/+34 |
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* | i try to fix avatar orientation in some cases.. | UbitUmarov | 2013-01-02 | 1 | -2/+2 |
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* | add a lock to CollisionEventsThisFrame | UbitUmarov | 2013-01-02 | 1 | -20/+29 |
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* | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 4 | -328/+782 |
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* | missing file | UbitUmarov | 2012-12-18 | 1 | -4/+3 |
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* | fix | UbitUmarov | 2012-12-18 | 2 | -7/+26 |
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* | some clean up/fix | UbitUmarov | 2012-12-17 | 1 | -1/+1 |
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* | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 2 | -2/+196 |
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* | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 2012-12-11 | 1 | -14/+37 |
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* | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 2012-12-11 | 1 | -62/+64 |
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* | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 2 | -5/+6 |
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* | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 3 | -4/+3 |
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* | a few more changes on avatar collider | UbitUmarov | 2012-12-11 | 2 | -299/+363 |
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* | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 2 | -3/+4 |
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* | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 2 | -4/+45 |
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* | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 2 | -101/+72 |
| | | | | avatar collider, just rounding the boxes, etc | ||||
* | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 2012-12-04 | 3 | -14/+47 |
| | | | | with previus code that was still assuming the avatar is g2 | ||||
* | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 2012-12-04 | 1 | -4/+4 |
| | | | | reduce head size a bit | ||||
* | Merge branch 'avination' into ubitwork | Melanie | 2012-12-03 | 2 | -102/+344 |
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| * | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 2 | -101/+337 |
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| * | adjust avatar standing Z position | UbitUmarov | 2012-12-03 | 1 | -5/+11 |
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* | | don't zero constant force and torque in selection | UbitUmarov | 2012-11-24 | 1 | -6/+6 |
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* | add debug position on bad primmesh error | UbitUmarov | 2012-11-02 | 1 | -2/+2 |
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* | revert last change | UbitUmarov | 2012-10-28 | 1 | -2/+1 |
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* | fix ode timing | UbitUmarov | 2012-10-28 | 1 | -1/+2 |
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* | minor change | UbitUmarov | 2012-10-28 | 1 | -0/+1 |
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* | test limit ode exec time by time not number of loops done | UbitUmarov | 2012-10-28 | 1 | -8/+13 |
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* | bug fix | UbitUmarov | 2012-10-20 | 2 | -1/+3 |
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* | UbitOde stop doing a copy of the asset data using just the reference to | UbitUmarov | 2012-10-19 | 1 | -2/+3 |
| | | | | it. It costs a lot of cpu and doesn't seem all that usefull. | ||||
* | fixes | UbitUmarov | 2012-10-16 | 3 | -67/+82 |
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* | missing file | UbitUmarov | 2012-10-13 | 1 | -0/+2 |
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* | [TEST] disk cache meshs | UbitUmarov | 2012-10-12 | 1 | -2/+2 |
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* | commit the right files! | UbitUmarov | 2012-10-12 | 2 | -5737/+4763 |
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* | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 2 | -4766/+5735 |
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* | add some quaternion normalizations to keep errors under control | UbitUmarov | 2012-10-10 | 1 | -0/+3 |
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* | debug | UbitUmarov | 2012-10-10 | 1 | -0/+6 |
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* | fix debug :) | UbitUmarov | 2012-10-09 | 1 | -1/+1 |
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* | debug... | UbitUmarov | 2012-10-09 | 1 | -0/+5 |
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* | debug... | UbitUmarov | 2012-10-09 | 1 | -2/+5 |
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* | avoid crashing so debug is seen | UbitUmarov | 2012-10-09 | 1 | -0/+1 |
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* | another debug msg | UbitUmarov | 2012-10-09 | 1 | -0/+22 |
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* | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 2 | -2/+1 |
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* | temporary debug code | UbitUmarov | 2012-10-09 | 1 | -0/+19 |
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* | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 2012-10-09 | 1 | -0/+3 |
| | | | | cases things seem not to stop | ||||
* | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 2012-10-09 | 1 | -6/+8 |
| | | | | geom types |