Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Changes of PrimShapeType should now work with UbitOde ( almost untested ) | UbitUmarov | 2012-03-21 | 1 | -3710/+3724 |
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* | Tell physics about physics shape when creating. Added some virtual methods ↵ | UbitUmarov | 2012-03-21 | 2 | -5/+41 |
| | | | | to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc ) | ||||
* | ubitode prim select was not doing phantom case | UbitUmarov | 2012-03-12 | 1 | -6/+17 |
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* | missing file in ubitODE | UbitUmarov | 2012-03-12 | 1 | -0/+1 |
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* | ubitOde also knows a bit more about physical phantom | UbitUmarov | 2012-03-11 | 1 | -29/+142 |
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* | initial steps to support physical phantoms | UbitUmarov | 2012-03-11 | 2 | -3/+31 |
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* | ubitOde bug | UbitUmarov | 2012-03-09 | 1 | -2/+4 |
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* | let chode and ubitode find ode.dll on windows | UbitUmarov | 2012-03-09 | 1 | -0/+4 |
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* | update ubitOde | UbitUmarov | 2012-03-05 | 3 | -77/+294 |
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* | update UbitOde | UbitUmarov | 2012-03-04 | 4 | -63/+66 |
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* | update UbitODE | UbitUmarov | 2012-03-04 | 3 | -36/+55 |
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* | update ubitODE | UbitUmarov | 2012-03-02 | 1 | -15/+45 |
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* | ubitODE bug fix | UbitUmarov | 2012-02-29 | 1 | -1/+1 |
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* | update ubitODE to current working state | UbitUmarov | 2012-02-29 | 2 | -113/+199 |
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* | update ubitODE to my current working state | UbitUmarov | 2012-02-27 | 4 | -568/+378 |
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* | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 4 | -256/+1 |
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* | removed outdated coments. | UbitUmarov | 2012-02-11 | 1 | -630/+0 |
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* | remove forgotten taints code | UbitUmarov | 2012-02-11 | 1 | -32/+0 |
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* | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵ | UbitUmarov | 2012-02-11 | 3 | -250/+378 |
| | | | | better time order with changes in prims. | ||||
* | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2012-02-11 | 2 | -132/+200 |
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* | changes to vehicle banking | UbitUmarov | 2012-02-11 | 1 | -69/+23 |
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* | a bit better vertical attractor and banking | UbitUmarov | 2012-02-11 | 1 | -12/+23 |
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* | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 2012-02-11 | 1 | -4/+2 |
| | | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | ||||
* | scale avatar push force with avatar density | UbitUmarov | 2012-02-11 | 1 | -1/+2 |
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* | test on git | UbitUmarov | 2012-02-10 | 4 | -0/+4 |
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* | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 2012-02-10 | 4 | -243/+145 |
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* | initial introdution of physics actor building control. | UbitUmarov | 2012-02-08 | 1 | -1/+1 |
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* | UbitODE plugin initial commit | UbitUmarov | 2012-02-08 | 10 | -0/+11556 |