| Commit message (Collapse) | Author | Files | Lines |
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into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
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* prim edges due to camera lag
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avatar collider, just rounding the boxes, etc
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with previus code that was still assuming the avatar is g2
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reduce head size a bit
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it. It costs a lot of cpu and doesn't seem all that usefull.
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