Commit message (Collapse) | Author | Files | Lines | ||
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2014-07-21 | avatar collisions fix | UbitUmarov | 1 | -51/+54 | |
2014-07-21 | change ava to ava collisions a bit | UbitUmarov | 1 | -30/+42 | |
2014-07-21 | bug fix | UbitUmarov | 1 | -4/+5 | |
2014-07-20 | fix physics sit for physical child prims | UbitUmarov | 1 | -4/+4 | |
2014-07-19 | revert to capsule representation of avatar collider | UbitUmarov | 1 | -297/+28 | |
2013-05-29 | retouch prim stopped condition test | UbitUmarov | 1 | -3/+3 | |
2013-05-29 | removed spurius ref to ode.dll from odeapi | UbitUmarov | 1 | -1/+1 | |
2013-05-29 | correction to previus comment: all parameters but gravity modifier have | UbitUmarov | 1 | -1/+0 | |
efect on all prims. | |||||
2013-05-29 | let gravity modifier, friction, restitution and density changes be applied | UbitUmarov | 2 | -6/+65 | |
to prim. Only have efect on root prim. Density doesn't get effect imediatly, only on next change of size or shape. density change implies a full body rebuild to be done later, after reducing the number of sets sop does. Other parameters should work. **** mainly untested *** | |||||
2013-05-29 | make sure friction slip parameters are zero ( or other value ) and not | UbitUmarov | 1 | -3/+3 | |
default cmf | |||||
2013-05-29 | *** DANGER TESTING **** changed prims mesh generation hopefully removing | UbitUmarov | 5 | -205/+145 | |
spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time). | |||||
2013-05-14 | * This fixes the avatar stuck in objects on login and teleport by gently ↵ | teravus | 1 | -0/+12 | |
applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances. | |||||
2013-05-14 | * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵ | teravus | 1 | -1/+27 | |
This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection) | |||||
2013-03-12 | Spot fix the interpenetration issue. Thanks, Ter. | Melanie | 1 | -2/+2 | |
2013-01-26 | bug fix: crash when too many collisions on a ode step | UbitUmarov | 1 | -36/+40 | |
2013-01-23 | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 1 | -1/+1 | |
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | |||||
2013-01-13 | prevent potencial invalid refs | UbitUmarov | 2 | -170/+53 | |
2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 1 | -12/+29 | |
* prim edges due to camera lag | |||||
2013-01-07 | also exclude land | UbitUmarov | 1 | -3/+3 | |
2013-01-07 | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 1 | -3/+3 | |
2013-01-06 | don't try to read geom positions outside main ode thread :( | UbitUmarov | 1 | -10/+11 | |
2013-01-03 | bug fix, cleanup... | UbitUmarov | 3 | -38/+34 | |
2013-01-02 | i try to fix avatar orientation in some cases.. | UbitUmarov | 1 | -2/+2 | |
2013-01-02 | add a lock to CollisionEventsThisFrame | UbitUmarov | 1 | -20/+29 | |
2013-01-02 | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 4 | -328/+782 | |
2012-12-18 | missing file | UbitUmarov | 1 | -4/+3 | |
2012-12-18 | fix | UbitUmarov | 2 | -7/+26 | |
2012-12-17 | some clean up/fix | UbitUmarov | 1 | -1/+1 | |
2012-12-17 | * TEST * unscripted sit | UbitUmarov | 2 | -2/+196 | |
2012-12-11 | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 1 | -14/+37 | |
2012-12-11 | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 1 | -62/+64 | |
2012-12-11 | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2 | -5/+6 | |
2012-12-11 | missing files remove some warnings... | UbitUmarov | 3 | -4/+3 | |
2012-12-11 | a few more changes on avatar collider | UbitUmarov | 2 | -299/+363 | |
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 2 | -3/+4 | |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2 | -4/+45 | |
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2 | -101/+72 | |
avatar collider, just rounding the boxes, etc | |||||
2012-12-04 | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 3 | -14/+47 | |
with previus code that was still assuming the avatar is g2 | |||||
2012-12-04 | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 1 | -4/+4 | |
reduce head size a bit | |||||
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 2 | -101/+337 | |
2012-12-03 | adjust avatar standing Z position | UbitUmarov | 1 | -5/+11 | |
2012-11-24 | don't zero constant force and torque in selection | UbitUmarov | 1 | -6/+6 | |
2012-11-02 | add debug position on bad primmesh error | UbitUmarov | 1 | -2/+2 | |
2012-10-28 | revert last change | UbitUmarov | 1 | -2/+1 | |
2012-10-28 | fix ode timing | UbitUmarov | 1 | -1/+2 | |
2012-10-28 | minor change | UbitUmarov | 1 | -0/+1 | |
2012-10-28 | test limit ode exec time by time not number of loops done | UbitUmarov | 1 | -8/+13 | |
2012-10-20 | bug fix | UbitUmarov | 2 | -1/+3 | |
2012-10-19 | UbitOde stop doing a copy of the asset data using just the reference to | UbitUmarov | 1 | -2/+3 | |
it. It costs a lot of cpu and doesn't seem all that usefull. | |||||
2012-10-16 | fixes | UbitUmarov | 3 | -67/+82 | |