Commit message (Expand) | Author | Files | Lines | |
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2012-02-11 | removed outdated coments. | UbitUmarov | 1 | -630/+0 |
2012-02-11 | remove forgotten taints code | UbitUmarov | 1 | -32/+0 |
2012-02-11 | UbitODE: replace 'taints' by 'changes' for avatars also. This provides better... | UbitUmarov | 3 | -250/+378 |
2012-02-11 | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2 | -132/+200 |
2012-02-11 | changes to vehicle banking | UbitUmarov | 1 | -69/+23 |
2012-02-11 | a bit better vertical attractor and banking | UbitUmarov | 1 | -12/+23 |
2012-02-11 | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture... | UbitUmarov | 1 | -4/+2 |
2012-02-11 | scale avatar push force with avatar density | UbitUmarov | 1 | -1/+2 |
2012-02-10 | test on git | UbitUmarov | 4 | -0/+4 |
2012-02-10 | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 4 | -243/+145 |
2012-02-08 | initial introdution of physics actor building control. | UbitUmarov | 1 | -1/+1 |
2012-02-08 | UbitODE plugin initial commit | UbitUmarov | 10 | -0/+11556 |