index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
/
UbitOdePlugin
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2014-07-21
avatar collisions fix
UbitUmarov
1
-51
/
+54
2014-07-21
change ava to ava collisions a bit
UbitUmarov
1
-30
/
+42
2014-07-21
bug fix
UbitUmarov
1
-4
/
+5
2014-07-20
fix physics sit for physical child prims
UbitUmarov
1
-4
/
+4
2014-07-19
revert to capsule representation of avatar collider
UbitUmarov
1
-297
/
+28
2013-05-29
retouch prim stopped condition test
UbitUmarov
1
-3
/
+3
2013-05-29
removed spurius ref to ode.dll from odeapi
UbitUmarov
1
-1
/
+1
2013-05-29
correction to previus comment: all parameters but gravity modifier have
UbitUmarov
1
-1
/
+0
2013-05-29
let gravity modifier, friction, restitution and density changes be applied
UbitUmarov
2
-6
/
+65
2013-05-29
make sure friction slip parameters are zero ( or other value ) and not
UbitUmarov
1
-3
/
+3
2013-05-29
*** DANGER TESTING **** changed prims mesh generation hopefully removing
UbitUmarov
5
-205
/
+145
2013-05-14
* This fixes the avatar stuck in objects on login and teleport by gently appl...
teravus
1
-0
/
+12
2013-05-14
* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...
teravus
1
-1
/
+27
2013-03-12
Spot fix the interpenetration issue. Thanks, Ter.
Melanie
1
-2
/
+2
2013-01-26
bug fix: crash when too many collisions on a ode step
UbitUmarov
1
-36
/
+40
2013-01-23
Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
1
-1
/
+1
2013-01-13
prevent potencial invalid refs
UbitUmarov
2
-170
/
+53
2013-01-08
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
1
-12
/
+29
2013-01-07
also exclude land
UbitUmarov
1
-3
/
+3
2013-01-07
exclude avatars from unfiltered RaycastWorld
UbitUmarov
1
-3
/
+3
2013-01-06
don't try to read geom positions outside main ode thread :(
UbitUmarov
1
-10
/
+11
2013-01-03
bug fix, cleanup...
UbitUmarov
3
-38
/
+34
2013-01-02
i try to fix avatar orientation in some cases..
UbitUmarov
1
-2
/
+2
2013-01-02
add a lock to CollisionEventsThisFrame
UbitUmarov
1
-20
/
+29
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
4
-328
/
+782
2012-12-18
missing file
UbitUmarov
1
-4
/
+3
2012-12-18
fix
UbitUmarov
2
-7
/
+26
2012-12-17
some clean up/fix
UbitUmarov
1
-1
/
+1
2012-12-17
* TEST * unscripted sit
UbitUmarov
2
-2
/
+196
2012-12-11
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
1
-14
/
+37
2012-12-11
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
1
-62
/
+64
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2
-5
/
+6
2012-12-11
missing files remove some warnings...
UbitUmarov
3
-4
/
+3
2012-12-11
a few more changes on avatar collider
UbitUmarov
2
-299
/
+363
2012-12-07
create a new ode character also with the new information
UbitUmarov
2
-3
/
+4
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2
-4
/
+45
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2
-101
/
+72
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
3
-14
/
+47
2012-12-04
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
1
-4
/
+4
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
2
-101
/
+337
2012-12-03
adjust avatar standing Z position
UbitUmarov
1
-5
/
+11
2012-11-24
don't zero constant force and torque in selection
UbitUmarov
1
-6
/
+6
2012-11-02
add debug position on bad primmesh error
UbitUmarov
1
-2
/
+2
2012-10-28
revert last change
UbitUmarov
1
-2
/
+1
2012-10-28
fix ode timing
UbitUmarov
1
-1
/
+2
2012-10-28
minor change
UbitUmarov
1
-0
/
+1
2012-10-28
test limit ode exec time by time not number of loops done
UbitUmarov
1
-8
/
+13
2012-10-20
bug fix
UbitUmarov
2
-1
/
+3
2012-10-19
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
1
-2
/
+3
2012-10-16
fixes
UbitUmarov
3
-67
/
+82
[next]