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My fork of OpenSim for IG and DG, called SledjChisl.
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UbitOdePlugin
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2013-01-08
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
1
-12
/
+29
2013-01-07
also exclude land
UbitUmarov
1
-3
/
+3
2013-01-07
exclude avatars from unfiltered RaycastWorld
UbitUmarov
1
-3
/
+3
2013-01-06
don't try to read geom positions outside main ode thread :(
UbitUmarov
1
-10
/
+11
2013-01-03
bug fix, cleanup...
UbitUmarov
3
-38
/
+34
2013-01-02
i try to fix avatar orientation in some cases..
UbitUmarov
1
-2
/
+2
2013-01-02
add a lock to CollisionEventsThisFrame
UbitUmarov
1
-20
/
+29
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
4
-328
/
+782
2012-12-18
missing file
UbitUmarov
1
-4
/
+3
2012-12-18
fix
UbitUmarov
2
-7
/
+26
2012-12-17
some clean up/fix
UbitUmarov
1
-1
/
+1
2012-12-17
* TEST * unscripted sit
UbitUmarov
2
-2
/
+196
2012-12-11
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
1
-14
/
+37
2012-12-11
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
1
-62
/
+64
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2
-5
/
+6
2012-12-11
missing files remove some warnings...
UbitUmarov
3
-4
/
+3
2012-12-11
a few more changes on avatar collider
UbitUmarov
2
-299
/
+363
2012-12-07
create a new ode character also with the new information
UbitUmarov
2
-3
/
+4
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2
-4
/
+45
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2
-101
/
+72
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
3
-14
/
+47
2012-12-04
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
1
-4
/
+4
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
2
-101
/
+337
2012-12-03
adjust avatar standing Z position
UbitUmarov
1
-5
/
+11
2012-11-24
don't zero constant force and torque in selection
UbitUmarov
1
-6
/
+6
2012-11-02
add debug position on bad primmesh error
UbitUmarov
1
-2
/
+2
2012-10-28
revert last change
UbitUmarov
1
-2
/
+1
2012-10-28
fix ode timing
UbitUmarov
1
-1
/
+2
2012-10-28
minor change
UbitUmarov
1
-0
/
+1
2012-10-28
test limit ode exec time by time not number of loops done
UbitUmarov
1
-8
/
+13
2012-10-20
bug fix
UbitUmarov
2
-1
/
+3
2012-10-19
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
1
-2
/
+3
2012-10-16
fixes
UbitUmarov
3
-67
/
+82
2012-10-13
missing file
UbitUmarov
1
-0
/
+2
2012-10-12
[TEST] disk cache meshs
UbitUmarov
1
-2
/
+2
2012-10-12
commit the right files!
UbitUmarov
2
-5737
/
+4763
2012-10-12
remove some more debug spam on ode
UbitUmarov
2
-4766
/
+5735
2012-10-10
add some quaternion normalizations to keep errors under control
UbitUmarov
1
-0
/
+3
2012-10-10
debug
UbitUmarov
1
-0
/
+6
2012-10-09
fix debug :)
UbitUmarov
1
-1
/
+1
2012-10-09
debug...
UbitUmarov
1
-0
/
+5
2012-10-09
debug...
UbitUmarov
1
-2
/
+5
2012-10-09
avoid crashing so debug is seen
UbitUmarov
1
-0
/
+1
2012-10-09
another debug msg
UbitUmarov
1
-0
/
+22
2012-10-09
force allocation of mesh data on creation ( messy code version )
UbitUmarov
2
-2
/
+1
2012-10-09
temporary debug code
UbitUmarov
1
-0
/
+19
2012-10-09
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
1
-0
/
+3
2012-10-09
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
1
-6
/
+8
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
3
-83
/
+226
2012-10-07
a few changes/fix (?)
UbitUmarov
3
-108
/
+103
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