Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2013-01-13 | prevent potencial invalid refs | UbitUmarov | 2 | -170/+53 | |
2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 1 | -12/+29 | |
* prim edges due to camera lag | |||||
2013-01-07 | also exclude land | UbitUmarov | 1 | -3/+3 | |
2013-01-07 | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 1 | -3/+3 | |
2013-01-06 | don't try to read geom positions outside main ode thread :( | UbitUmarov | 1 | -10/+11 | |
2013-01-03 | bug fix, cleanup... | UbitUmarov | 3 | -38/+34 | |
2013-01-02 | i try to fix avatar orientation in some cases.. | UbitUmarov | 1 | -2/+2 | |
2013-01-02 | add a lock to CollisionEventsThisFrame | UbitUmarov | 1 | -20/+29 | |
2013-01-02 | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 4 | -328/+782 | |
2012-12-18 | missing file | UbitUmarov | 1 | -4/+3 | |
2012-12-18 | fix | UbitUmarov | 2 | -7/+26 | |
2012-12-17 | some clean up/fix | UbitUmarov | 1 | -1/+1 | |
2012-12-17 | * TEST * unscripted sit | UbitUmarov | 2 | -2/+196 | |
2012-12-11 | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 1 | -14/+37 | |
2012-12-11 | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 1 | -62/+64 | |
2012-12-11 | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2 | -5/+6 | |
2012-12-11 | missing files remove some warnings... | UbitUmarov | 3 | -4/+3 | |
2012-12-11 | a few more changes on avatar collider | UbitUmarov | 2 | -299/+363 | |
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 2 | -3/+4 | |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2 | -4/+45 | |
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2 | -101/+72 | |
avatar collider, just rounding the boxes, etc | |||||
2012-12-04 | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 3 | -14/+47 | |
with previus code that was still assuming the avatar is g2 | |||||
2012-12-04 | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 1 | -4/+4 | |
reduce head size a bit | |||||
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 2 | -101/+337 | |
2012-12-03 | adjust avatar standing Z position | UbitUmarov | 1 | -5/+11 | |
2012-11-24 | don't zero constant force and torque in selection | UbitUmarov | 1 | -6/+6 | |
2012-11-02 | add debug position on bad primmesh error | UbitUmarov | 1 | -2/+2 | |
2012-10-28 | revert last change | UbitUmarov | 1 | -2/+1 | |
2012-10-28 | fix ode timing | UbitUmarov | 1 | -1/+2 | |
2012-10-28 | minor change | UbitUmarov | 1 | -0/+1 | |
2012-10-28 | test limit ode exec time by time not number of loops done | UbitUmarov | 1 | -8/+13 | |
2012-10-20 | bug fix | UbitUmarov | 2 | -1/+3 | |
2012-10-19 | UbitOde stop doing a copy of the asset data using just the reference to | UbitUmarov | 1 | -2/+3 | |
it. It costs a lot of cpu and doesn't seem all that usefull. | |||||
2012-10-16 | fixes | UbitUmarov | 3 | -67/+82 | |
2012-10-13 | missing file | UbitUmarov | 1 | -0/+2 | |
2012-10-12 | [TEST] disk cache meshs | UbitUmarov | 1 | -2/+2 | |
2012-10-12 | commit the right files! | UbitUmarov | 2 | -5737/+4763 | |
2012-10-12 | remove some more debug spam on ode | UbitUmarov | 2 | -4766/+5735 | |
2012-10-10 | add some quaternion normalizations to keep errors under control | UbitUmarov | 1 | -0/+3 | |
2012-10-10 | debug | UbitUmarov | 1 | -0/+6 | |
2012-10-09 | fix debug :) | UbitUmarov | 1 | -1/+1 | |
2012-10-09 | debug... | UbitUmarov | 1 | -0/+5 | |
2012-10-09 | debug... | UbitUmarov | 1 | -2/+5 | |
2012-10-09 | avoid crashing so debug is seen | UbitUmarov | 1 | -0/+1 | |
2012-10-09 | another debug msg | UbitUmarov | 1 | -0/+22 | |
2012-10-09 | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2 | -2/+1 | |
2012-10-09 | temporary debug code | UbitUmarov | 1 | -0/+19 | |
2012-10-09 | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 1 | -0/+3 | |
cases things seem not to stop | |||||
2012-10-09 | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 1 | -6/+8 | |
geom types | |||||
2012-10-09 | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 3 | -83/+226 | |
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] |