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2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2-101/+72
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
2012-12-03*TEST* diferent avatar colliderUbitUmarov2-101/+337
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-11-24don't zero constant force and torque in selectionUbitUmarov1-6/+6
2012-11-02 add debug position on bad primmesh errorUbitUmarov1-2/+2
2012-10-28 revert last changeUbitUmarov1-2/+1
2012-10-28 fix ode timingUbitUmarov1-1/+2
2012-10-28minor changeUbitUmarov1-0/+1
2012-10-28test limit ode exec time by time not number of loops doneUbitUmarov1-8/+13
2012-10-20 bug fixUbitUmarov2-1/+3
2012-10-19UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov1-2/+3
2012-10-16 fixesUbitUmarov3-67/+82
2012-10-13 missing fileUbitUmarov1-0/+2
2012-10-12[TEST] disk cache meshsUbitUmarov1-2/+2
2012-10-12commit the right files!UbitUmarov2-5737/+4763
2012-10-12 remove some more debug spam on odeUbitUmarov2-4766/+5735
2012-10-10 add some quaternion normalizations to keep errors under controlUbitUmarov1-0/+3
2012-10-10debugUbitUmarov1-0/+6
2012-10-09fix debug :)UbitUmarov1-1/+1
2012-10-09debug...UbitUmarov1-0/+5
2012-10-09debug...UbitUmarov1-2/+5
2012-10-09avoid crashing so debug is seenUbitUmarov1-0/+1
2012-10-09 another debug msgUbitUmarov1-0/+22
2012-10-09 force allocation of mesh data on creation ( messy code version )UbitUmarov2-2/+1
2012-10-09temporary debug codeUbitUmarov1-0/+19
2012-10-09 fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov1-0/+3
2012-10-09Change ray to land colision range limitation so it has no impact on otherUbitUmarov1-6/+8
2012-10-09move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov3-83/+226
2012-10-07 a few changes/fix (?)UbitUmarov3-108/+103
2012-10-07 bug fix + make costs visible for testingUbitUmarov2-37/+59
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov4-972/+606
2012-10-04 more changes and more non active codeUbitUmarov3-25/+138
2012-10-04 more changes. Most code not in useUbitUmarov2-10/+543
2012-10-03meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov1-4/+39
2012-10-03 making meshworker have more work..UbitUmarov2-4/+23
2012-10-03 introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov3-159/+212
2012-09-27make some forgotten changes be done by simulation thread not by callerUbitUmarov2-34/+126
2012-09-17Remove spammy "axislock" debug.Melanie1-1/+1
2012-08-06** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov2-25/+26
2012-08-04*feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov1-6/+15
2012-07-27Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...Melanie1-2/+2
2012-07-17UbitOde: remove useless water collider from active code.UbitUmarov1-8/+8
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov5-293/+220
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov4-41/+45
2012-07-13 fix bad vehicle reference frameUbitUmarov1-1/+2
2012-07-12 Use faster any contact point collision detection for Volumedetect, plusUbitUmarov3-98/+41
2012-07-11ubitODE leaksUbitUmarov3-25/+33