| Commit message (Expand) | Author | Files | Lines |
2012-10-03 | making meshworker have more work.. | UbitUmarov | 2 | -4/+23 |
2012-10-03 | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 3 | -159/+212 |
2012-09-27 | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2 | -34/+126 |
2012-09-17 | Remove spammy "axislock" debug. | Melanie | 1 | -1/+1 |
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, in... | UbitUmarov | 2 | -25/+26 |
2012-08-04 | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 1 | -6/+15 |
2012-07-27 | Change the stair fudge factor so steps of 0.5m can be climbled to match inwor... | Melanie | 1 | -2/+2 |
2012-07-17 | UbitOde: remove useless water collider from active code. | UbitUmarov | 1 | -8/+8 |
2012-07-15 | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 5 | -293/+220 |
2012-07-14 | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 1 | -1/+1 |
2012-07-13 | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 4 | -41/+45 |
2012-07-13 | fix bad vehicle reference frame | UbitUmarov | 1 | -1/+2 |
2012-07-12 | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 3 | -98/+41 |
2012-07-11 | ubitODE leaks | UbitUmarov | 3 | -25/+33 |
2012-07-10 | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 1 | -19/+46 |
2012-07-09 | retry fixing ode getconfiguration() | UbitUmarov | 1 | -1/+8 |
2012-07-09 | fix ode getconfiguration | UbitUmarov | 2 | -2/+2 |
2012-07-09 | log ODE lib configuration | UbitUmarov | 1 | -3/+7 |
2012-07-09 | fix ODE dispose plus minor clean. On regions restart ode.dispose seems | UbitUmarov | 1 | -15/+43 |
2012-07-07 | ODE turn off material dependent friction while vehicle linear motor is Effect... | UbitUmarov | 3 | -5/+9 |
2012-06-30 | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 1 | -11/+38 |
2012-06-04 | fix addforce/impulse. | UbitUmarov | 1 | -3/+3 |
2012-05-30 | ubitode prim: if makebody() is called already having a body, do a full destru... | UbitUmarov | 1 | -3/+4 |
2012-05-30 | Guard setting the building flag | Melanie | 1 | -0/+4 |
2012-05-30 | Whitespace fix | Melanie | 1 | -1/+1 |
2012-05-29 | fix physics not reporting collisions only with terrain | UbitUmarov | 1 | -0/+1 |
2012-05-28 | fix avatars collisions on sim crossings and other few cases where freemove()... | UbitUmarov | 1 | -2/+1 |
2012-05-28 | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 1 | -7/+6 |
2012-05-28 | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 1 | -29/+25 |
2012-05-28 | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 1 | -2/+0 |
2012-05-27 | Let OOB information usable outside ubitode | UbitUmarov | 2 | -28/+5 |
2012-05-21 | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 1 | -0/+2 |
2012-05-21 | try to let avas climb higher steps. Will only work in some cases, may have b... | UbitUmarov | 2 | -9/+75 |
2012-05-20 | minor changes | UbitUmarov | 3 | -32/+24 |
2012-05-19 | reduce useless waste of cpu. Make character collision events be done similia... | UbitUmarov | 3 | -125/+145 |
2012-05-19 | fix character IsPhysical | UbitUmarov | 1 | -1/+1 |
2012-05-19 | add colliders relative velocity projected in collision direction to collision... | UbitUmarov | 2 | -1/+11 |
2012-05-15 | ubitODE: if stopped having collisions do report zero colisions once, so colli... | UbitUmarov | 2 | -9/+43 |
2012-05-15 | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 1 | -2/+25 |
2012-05-13 | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 1 | -4/+5 |
2012-05-12 | ubitODE let vehicles responde faster to changes of some parameters like motor... | UbitUmarov | 1 | -12/+13 |
2012-05-12 | ubitODE reduced again a bit the max allowed correction velocity on colisions... | UbitUmarov | 1 | -1/+1 |
2012-05-12 | ubitODE: trial workaround for avatar colisions | UbitUmarov | 1 | -6/+49 |
2012-05-11 | revert terminal vel reduction. It helped but not efective | UbitUmarov | 1 | -2/+2 |
2012-05-10 | reduce avatars terminal velocity to less than 30m/s or colisions with basic b... | UbitUmarov | 2 | -6/+9 |
2012-05-10 | direct upload of odedynamics.cs for testing ( ubitode ) | ubit | 1 | -100/+154 |
2012-05-10 | ubitode: changes to vehicles servos | UbitUmarov | 1 | -100/+154 |
2012-05-07 | minor change to linear motor decay | UbitUmarov | 1 | -11/+17 |
2012-05-05 | UbitODE: reduced the diference btw dinamic and static friction, making dinami... | UbitUmarov | 1 | -17/+17 |
2012-05-05 | ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()... | UbitUmarov | 1 | -4/+91 |