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2012-05-05 force lower avatar density for testingUbitUmarov1-0/+4
2012-05-04 UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...UbitUmarov1-2/+4
2012-05-02 Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov1-5/+6
2012-04-29ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov2-15/+32
2012-04-29ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov2-97/+91
2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov1-5/+30
2012-04-27Oooops don't hover underground but do hoverUbitUmarov1-26/+27
2012-04-27reorder priority of vehicle hover flagsUbitUmarov1-109/+114
2012-04-27testUbitUmarov1-1/+7
2012-04-27testUbitUmarov1-2/+2
2012-04-27itestUbitUmarov1-2/+1
2012-04-27testUbitUmarov1-13/+11
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testing....UbitUmarov1-41/+78
2012-04-27ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov1-12/+16
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-58/+71
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-0/+6
2012-04-27TESTINGUbitUmarov1-0/+1
2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov1-5/+3
2012-04-24 let objects/avas push avasUbitUmarov1-2/+1
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2-21/+34
2012-04-23ubitODE - several changes...UbitUmarov3-431/+379
2012-04-21ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov1-47/+93
2012-04-20ubitODE: - Change triangles used in terrain height estimationUbitUmarov1-11/+28
2012-04-20ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov1-6/+14
2012-04-18ubitODE still retouching character pidUbitUmarov1-2/+2
2012-04-18ubitODE - retouch character PIDsUbitUmarov1-4/+4
2012-04-17ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...UbitUmarov1-78/+46
2012-04-17ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2-119/+48
2012-04-17ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2-6/+7
2012-04-17ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov1-0/+1
2012-04-16ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov2-8/+16
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov5-729/+937
2012-04-09chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov3-68/+305
2012-03-31 reduced instability in vertical atractor with eficiency of 1 and bankingUbitUmarov1-9/+13
2012-03-24 UbitOde let caller try to build meshs like done in chode. Changing this was ...UbitUmarov2-3885/+3959
2012-03-24 Avatars have no bounceUbitUmarov3-3705/+3955
2012-03-21Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov1-3710/+3724
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2-5/+41
2012-03-12ubitode prim select was not doing phantom caseUbitUmarov1-6/+17
2012-03-12missing file in ubitODEUbitUmarov1-0/+1
2012-03-11ubitOde also knows a bit more about physical phantomUbitUmarov1-29/+142
2012-03-11initial steps to support physical phantomsUbitUmarov2-3/+31
2012-03-09ubitOde bugUbitUmarov1-2/+4
2012-03-09let chode and ubitode find ode.dll on windowsUbitUmarov1-0/+4
2012-03-05 update ubitOdeUbitUmarov3-77/+294
2012-03-04update UbitOdeUbitUmarov4-63/+66
2012-03-04update UbitODEUbitUmarov3-36/+55