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2015-09-08More 'everything is a module' merging.Robert Adams10-13858/+0
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2015-09-04actually reduce max number of ode spacesUbitUmarov1-4/+4
2015-09-04bug fix on ode spaces and allow more of them on large regionsUbitUmarov1-6/+6
2015-09-04remove a forgotten 1000.9 factor on physics fpsUbitUmarov1-1/+1
2015-09-04normalise physics plugins to return fps as (simulated time / requested ↵UbitUmarov1-9/+4
simulation time). improved a bit old ode simulations per call math
2015-09-02seems to compile ( tests comented out)UbitUmarov3-1/+10
2015-08-31 fix slow moving physical objects moving without sending updatesUbitUmarov1-9/+9
2015-08-20ubitode a bit more friendly for megas (still disabled)UbitUmarov1-171/+49
2015-08-19another funny bug (mine this time)UbitUmarov1-2/+2
2015-08-19ubitode varsize ( Mega disabled till better checks )UbitUmarov1-54/+101
2015-02-13fix axis locking AmotorUbitUmarov1-6/+6
2014-10-13name the threadUbitUmarov1-0/+1
2014-10-12 try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov1-25/+19
checked, specially on portals
2014-10-05 reduce some avatar engine strenghtUbitUmarov1-9/+10
2014-10-04try to help steps climb a bit compensating the bounce reductionUbitUmarov1-0/+2
2014-09-29 remove check of other prim top height on steps climb codeUbitUmarov1-3/+4
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov2-57/+320
2014-09-23fix building state logic...UbitUmarov1-2/+2
2014-07-21 avatar collisions fixUbitUmarov1-51/+54
2014-07-21 change ava to ava collisions a bitUbitUmarov1-30/+42
2014-07-21bug fixUbitUmarov1-4/+5
2014-07-20 fix physics sit for physical child primsUbitUmarov1-4/+4
2014-07-19revert to capsule representation of avatar colliderUbitUmarov1-297/+28
2013-05-29retouch prim stopped condition testUbitUmarov1-3/+3
2013-05-29 removed spurius ref to ode.dll from odeapiUbitUmarov1-1/+1
2013-05-29correction to previus comment: all parameters but gravity modifier haveUbitUmarov1-1/+0
efect on all prims.
2013-05-29let gravity modifier, friction, restitution and density changes be appliedUbitUmarov2-6/+65
to prim. Only have efect on root prim. Density doesn't get effect imediatly, only on next change of size or shape. density change implies a full body rebuild to be done later, after reducing the number of sets sop does. Other parameters should work. **** mainly untested ***
2013-05-29 make sure friction slip parameters are zero ( or other value ) and notUbitUmarov1-3/+3
default cmf
2013-05-29*** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov5-205/+145
spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time).
2013-05-14* This fixes the avatar stuck in objects on login and teleport by gently ↵teravus1-0/+12
applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
2013-05-14* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵teravus1-1/+27
This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
2013-03-12Spot fix the interpenetration issue. Thanks, Ter.Melanie1-2/+2
2013-01-26bug fix: crash when too many collisions on a ode stepUbitUmarov1-36/+40
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-1/+1
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-13 prevent potencial invalid refsUbitUmarov2-170/+53
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov1-12/+29
* prim edges due to camera lag
2013-01-07 also exclude landUbitUmarov1-3/+3
2013-01-07exclude avatars from unfiltered RaycastWorldUbitUmarov1-3/+3
2013-01-06don't try to read geom positions outside main ode thread :(UbitUmarov1-10/+11
2013-01-03bug fix, cleanup...UbitUmarov3-38/+34
2013-01-02i try to fix avatar orientation in some cases..UbitUmarov1-2/+2
2013-01-02 add a lock to CollisionEventsThisFrameUbitUmarov1-20/+29
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov4-328/+782
2012-12-18 missing fileUbitUmarov1-4/+3
2012-12-18fixUbitUmarov2-7/+26
2012-12-17 some clean up/fixUbitUmarov1-1/+1
2012-12-17* TEST * unscripted sitUbitUmarov2-2/+196
2012-12-11make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov1-14/+37
2012-12-11 changes on the fast speed avatars collider, collisions from above, etcUbitUmarov1-62/+64
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2-5/+6