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path: root/OpenSim/Region/Physics/UbitOdePlugin (unfollow)
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2014-10-13name the threadUbitUmarov1-0/+1
2014-10-12 try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov1-25/+19
2014-10-05 reduce some avatar engine strenghtUbitUmarov1-9/+10
2014-10-04try to help steps climb a bit compensating the bounce reductionUbitUmarov1-0/+2
2014-09-29 remove check of other prim top height on steps climb codeUbitUmarov1-3/+4
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov2-57/+320
2014-09-23fix building state logic...UbitUmarov1-2/+2
2014-07-21 avatar collisions fixUbitUmarov1-51/+54
2014-07-21 change ava to ava collisions a bitUbitUmarov1-30/+42
2014-07-21bug fixUbitUmarov1-4/+5
2014-07-20 fix physics sit for physical child primsUbitUmarov1-4/+4
2014-07-19revert to capsule representation of avatar colliderUbitUmarov1-297/+28
2013-05-29retouch prim stopped condition testUbitUmarov1-3/+3
2013-05-29 removed spurius ref to ode.dll from odeapiUbitUmarov1-1/+1
2013-05-29correction to previus comment: all parameters but gravity modifier haveUbitUmarov1-1/+0
2013-05-29let gravity modifier, friction, restitution and density changes be appliedUbitUmarov2-6/+65
2013-05-29 make sure friction slip parameters are zero ( or other value ) and notUbitUmarov1-3/+3
2013-05-29*** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov5-205/+145
2013-05-14* This fixes the avatar stuck in objects on login and teleport by gently appl...teravus1-0/+12
2013-05-14* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...teravus1-1/+27
2013-03-12Spot fix the interpenetration issue. Thanks, Ter.Melanie1-2/+2
2013-01-26bug fix: crash when too many collisions on a ode stepUbitUmarov1-36/+40
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-1/+1
2013-01-13 prevent potencial invalid refsUbitUmarov2-170/+53
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov1-12/+29
2013-01-07 also exclude landUbitUmarov1-3/+3
2013-01-07exclude avatars from unfiltered RaycastWorldUbitUmarov1-3/+3
2013-01-06don't try to read geom positions outside main ode thread :(UbitUmarov1-10/+11
2013-01-03bug fix, cleanup...UbitUmarov3-38/+34
2013-01-02i try to fix avatar orientation in some cases..UbitUmarov1-2/+2
2013-01-02 add a lock to CollisionEventsThisFrameUbitUmarov1-20/+29
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov4-328/+782
2012-12-18 missing fileUbitUmarov1-4/+3
2012-12-18fixUbitUmarov2-7/+26
2012-12-17 some clean up/fixUbitUmarov1-1/+1
2012-12-17* TEST * unscripted sitUbitUmarov2-2/+196
2012-12-11make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov1-14/+37
2012-12-11 changes on the fast speed avatars collider, collisions from above, etcUbitUmarov1-62/+64
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2-5/+6
2012-12-11 missing files remove some warnings...UbitUmarov3-4/+3
2012-12-11 a few more changes on avatar colliderUbitUmarov2-299/+363
2012-12-07 create a new ode character also with the new informationUbitUmarov2-3/+4
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov2-4/+45
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2-101/+72
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
2012-12-03*TEST* diferent avatar colliderUbitUmarov2-101/+337
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-11-24don't zero constant force and torque in selectionUbitUmarov1-6/+6
2012-11-02 add debug position on bad primmesh errorUbitUmarov1-2/+2