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My fork of OpenSim for IG and DG, called SledjChisl.
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UbitOdePlugin
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2012-12-07
create a new ode character also with the new information
UbitUmarov
2
-3
/
+4
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2
-4
/
+45
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2
-101
/
+72
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
3
-14
/
+47
2012-12-04
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
1
-4
/
+4
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
2
-101
/
+337
2012-12-03
adjust avatar standing Z position
UbitUmarov
1
-5
/
+11
2012-11-24
don't zero constant force and torque in selection
UbitUmarov
1
-6
/
+6
2012-11-02
add debug position on bad primmesh error
UbitUmarov
1
-2
/
+2
2012-10-28
revert last change
UbitUmarov
1
-2
/
+1
2012-10-28
fix ode timing
UbitUmarov
1
-1
/
+2
2012-10-28
minor change
UbitUmarov
1
-0
/
+1
2012-10-28
test limit ode exec time by time not number of loops done
UbitUmarov
1
-8
/
+13
2012-10-20
bug fix
UbitUmarov
2
-1
/
+3
2012-10-19
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
1
-2
/
+3
2012-10-16
fixes
UbitUmarov
3
-67
/
+82
2012-10-13
missing file
UbitUmarov
1
-0
/
+2
2012-10-12
[TEST] disk cache meshs
UbitUmarov
1
-2
/
+2
2012-10-12
commit the right files!
UbitUmarov
2
-5737
/
+4763
2012-10-12
remove some more debug spam on ode
UbitUmarov
2
-4766
/
+5735
2012-10-10
add some quaternion normalizations to keep errors under control
UbitUmarov
1
-0
/
+3
2012-10-10
debug
UbitUmarov
1
-0
/
+6
2012-10-09
fix debug :)
UbitUmarov
1
-1
/
+1
2012-10-09
debug...
UbitUmarov
1
-0
/
+5
2012-10-09
debug...
UbitUmarov
1
-2
/
+5
2012-10-09
avoid crashing so debug is seen
UbitUmarov
1
-0
/
+1
2012-10-09
another debug msg
UbitUmarov
1
-0
/
+22
2012-10-09
force allocation of mesh data on creation ( messy code version )
UbitUmarov
2
-2
/
+1
2012-10-09
temporary debug code
UbitUmarov
1
-0
/
+19
2012-10-09
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
1
-0
/
+3
2012-10-09
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
1
-6
/
+8
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
3
-83
/
+226
2012-10-07
a few changes/fix (?)
UbitUmarov
3
-108
/
+103
2012-10-07
bug fix + make costs visible for testing
UbitUmarov
2
-37
/
+59
2012-10-07
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
4
-972
/
+606
2012-10-04
more changes and more non active code
UbitUmarov
3
-25
/
+138
2012-10-04
more changes. Most code not in use
UbitUmarov
2
-10
/
+543
2012-10-03
meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
1
-4
/
+39
2012-10-03
making meshworker have more work..
UbitUmarov
2
-4
/
+23
2012-10-03
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
3
-159
/
+212
2012-09-27
make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2
-34
/
+126
2012-09-17
Remove spammy "axislock" debug.
Melanie
1
-1
/
+1
2012-08-06
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
2
-25
/
+26
2012-08-04
*feature test* ubitode, let convex hull shape type work for prims other
UbitUmarov
1
-6
/
+15
2012-07-27
Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...
Melanie
1
-2
/
+2
2012-07-17
UbitOde: remove useless water collider from active code.
UbitUmarov
1
-8
/
+8
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
5
-293
/
+220
2012-07-14
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
1
-1
/
+1
2012-07-13
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
4
-41
/
+45
2012-07-13
fix bad vehicle reference frame
UbitUmarov
1
-1
/
+2
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