Commit message (Collapse) | Author | Age | Files | Lines | |
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* | More 'everything is a module' merging. | Robert Adams | 2015-09-08 | 1 | -2869/+0 |
| | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | ||||
* | actually reduce max number of ode spaces | UbitUmarov | 2015-09-04 | 1 | -4/+4 |
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* | bug fix on ode spaces and allow more of them on large regions | UbitUmarov | 2015-09-04 | 1 | -6/+6 |
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* | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 2015-09-04 | 1 | -1/+1 |
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* | normalise physics plugins to return fps as (simulated time / requested ↵ | UbitUmarov | 2015-09-04 | 1 | -9/+4 |
| | | | | simulation time). improved a bit old ode simulations per call math | ||||
* | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 1 | -0/+5 |
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* | ubitode a bit more friendly for megas (still disabled) | UbitUmarov | 2015-08-20 | 1 | -171/+49 |
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* | another funny bug (mine this time) | UbitUmarov | 2015-08-19 | 1 | -2/+2 |
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* | ubitode varsize ( Mega disabled till better checks ) | UbitUmarov | 2015-08-19 | 1 | -54/+101 |
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* | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 1 | -11/+156 |
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* | avatar collisions fix | UbitUmarov | 2014-07-21 | 1 | -51/+54 |
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* | bug fix | UbitUmarov | 2014-07-21 | 1 | -4/+5 |
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* | make sure friction slip parameters are zero ( or other value ) and not | UbitUmarov | 2013-05-29 | 1 | -3/+3 |
| | | | | default cmf | ||||
* | *** DANGER TESTING **** changed prims mesh generation hopefully removing | UbitUmarov | 2013-05-29 | 1 | -176/+112 |
| | | | | | | | spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time). | ||||
* | bug fix: crash when too many collisions on a ode step | UbitUmarov | 2013-01-26 | 1 | -36/+40 |
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* | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 2013-01-23 | 1 | -1/+1 |
| | | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | ||||
* | prevent potencial invalid refs | UbitUmarov | 2013-01-13 | 1 | -8/+8 |
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* | also exclude land | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
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* | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
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* | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 1 | -62/+192 |
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* | missing file | UbitUmarov | 2012-12-18 | 1 | -4/+3 |
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* | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 1 | -2/+13 |
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* | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 1 | -2/+2 |
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* | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 1 | -1/+1 |
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* | a few more changes on avatar collider | UbitUmarov | 2012-12-11 | 1 | -226/+89 |
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* | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 1 | -2/+2 |
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* | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 1 | -0/+1 |
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* | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 1 | -9/+9 |
| | | | | avatar collider, just rounding the boxes, etc | ||||
* | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 2012-12-04 | 1 | -5/+35 |
| | | | | with previus code that was still assuming the avatar is g2 | ||||
* | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 1 | -20/+49 |
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* | revert last change | UbitUmarov | 2012-10-28 | 1 | -2/+1 |
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* | fix ode timing | UbitUmarov | 2012-10-28 | 1 | -1/+2 |
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* | minor change | UbitUmarov | 2012-10-28 | 1 | -0/+1 |
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* | test limit ode exec time by time not number of loops done | UbitUmarov | 2012-10-28 | 1 | -8/+13 |
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* | bug fix | UbitUmarov | 2012-10-20 | 1 | -1/+1 |
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* | fixes | UbitUmarov | 2012-10-16 | 1 | -26/+27 |
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* | [TEST] disk cache meshs | UbitUmarov | 2012-10-12 | 1 | -2/+2 |
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* | commit the right files! | UbitUmarov | 2012-10-12 | 1 | -3340/+1815 |
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* | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 1 | -1815/+3340 |
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* | debug... | UbitUmarov | 2012-10-09 | 1 | -2/+5 |
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* | avoid crashing so debug is seen | UbitUmarov | 2012-10-09 | 1 | -0/+1 |
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* | another debug msg | UbitUmarov | 2012-10-09 | 1 | -0/+22 |
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* | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 1 | -33/+132 |
| | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | ||||
* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 1 | -11/+0 |
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* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 1 | -123/+64 |
| | | | | now | ||||
* | more changes and more non active code | UbitUmarov | 2012-10-04 | 1 | -1/+11 |
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* | more changes. Most code not in use | UbitUmarov | 2012-10-04 | 1 | -1/+31 |
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* | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 1 | -157/+9 |
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* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 1 | -0/+11 |
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* | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 2012-08-06 | 1 | -4/+15 |
| | | | | including unmanaged memory allocations (allocated by managed code) |