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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (follow)
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* More 'everything is a module' merging.Robert Adams2015-09-081-2869/+0
| | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
* actually reduce max number of ode spacesUbitUmarov2015-09-041-4/+4
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* bug fix on ode spaces and allow more of them on large regionsUbitUmarov2015-09-041-6/+6
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* remove a forgotten 1000.9 factor on physics fpsUbitUmarov2015-09-041-1/+1
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* normalise physics plugins to return fps as (simulated time / requested ↵UbitUmarov2015-09-041-9/+4
| | | | simulation time). improved a bit old ode simulations per call math
* seems to compile ( tests comented out)UbitUmarov2015-09-021-0/+5
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* ubitode a bit more friendly for megas (still disabled)UbitUmarov2015-08-201-171/+49
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* another funny bug (mine this time)UbitUmarov2015-08-191-2/+2
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* ubitode varsize ( Mega disabled till better checks )UbitUmarov2015-08-191-54/+101
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* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-291-11/+156
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* avatar collisions fixUbitUmarov2014-07-211-51/+54
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* bug fixUbitUmarov2014-07-211-4/+5
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* make sure friction slip parameters are zero ( or other value ) and notUbitUmarov2013-05-291-3/+3
| | | | default cmf
* *** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov2013-05-291-176/+112
| | | | | | | spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time).
* bug fix: crash when too many collisions on a ode stepUbitUmarov2013-01-261-36/+40
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* Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-231-1/+1
| | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
* prevent potencial invalid refsUbitUmarov2013-01-131-8/+8
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* also exclude landUbitUmarov2013-01-071-3/+3
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* exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
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* *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-62/+192
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* missing fileUbitUmarov2012-12-181-4/+3
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* * TEST * unscripted sitUbitUmarov2012-12-171-2/+13
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* fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-111-2/+2
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* missing files remove some warnings...UbitUmarov2012-12-111-1/+1
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* a few more changes on avatar colliderUbitUmarov2012-12-111-226/+89
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* create a new ode character also with the new informationUbitUmarov2012-12-071-2/+2
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* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+1
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* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-9/+9
| | | | avatar collider, just rounding the boxes, etc
* move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-041-5/+35
| | | | with previus code that was still assuming the avatar is g2
* *TEST* diferent avatar colliderUbitUmarov2012-12-031-20/+49
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* revert last changeUbitUmarov2012-10-281-2/+1
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* fix ode timingUbitUmarov2012-10-281-1/+2
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* minor changeUbitUmarov2012-10-281-0/+1
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* test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
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* bug fixUbitUmarov2012-10-201-1/+1
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* fixesUbitUmarov2012-10-161-26/+27
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* [TEST] disk cache meshsUbitUmarov2012-10-121-2/+2
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* commit the right files!UbitUmarov2012-10-121-3340/+1815
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* remove some more debug spam on odeUbitUmarov2012-10-121-1815/+3340
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* debug...UbitUmarov2012-10-091-2/+5
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* avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
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* another debug msgUbitUmarov2012-10-091-0/+22
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* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-091-33/+132
| | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
* a few changes/fix (?)UbitUmarov2012-10-071-11/+0
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* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-071-123/+64
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* more changes and more non active codeUbitUmarov2012-10-041-1/+11
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* more changes. Most code not in useUbitUmarov2012-10-041-1/+31
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* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-031-157/+9
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* make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-271-0/+11
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* ** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov2012-08-061-4/+15
| | | | including unmanaged memory allocations (allocated by managed code)