Commit message (Collapse) | Author | Age | Files | Lines | |
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* | bug fix: crash when too many collisions on a ode step | UbitUmarov | 2013-01-26 | 1 | -36/+40 |
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* | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 2013-01-23 | 1 | -1/+1 |
| | | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | ||||
* | prevent potencial invalid refs | UbitUmarov | 2013-01-13 | 1 | -8/+8 |
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* | also exclude land | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
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* | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
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* | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 1 | -62/+192 |
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* | missing file | UbitUmarov | 2012-12-18 | 1 | -4/+3 |
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* | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 1 | -2/+13 |
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* | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 1 | -2/+2 |
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* | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 1 | -1/+1 |
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* | a few more changes on avatar collider | UbitUmarov | 2012-12-11 | 1 | -226/+89 |
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* | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 1 | -2/+2 |
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* | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 1 | -0/+1 |
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* | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 1 | -9/+9 |
| | | | | avatar collider, just rounding the boxes, etc | ||||
* | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 2012-12-04 | 1 | -5/+35 |
| | | | | with previus code that was still assuming the avatar is g2 | ||||
* | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 1 | -20/+49 |
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* | revert last change | UbitUmarov | 2012-10-28 | 1 | -2/+1 |
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* | fix ode timing | UbitUmarov | 2012-10-28 | 1 | -1/+2 |
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* | minor change | UbitUmarov | 2012-10-28 | 1 | -0/+1 |
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* | test limit ode exec time by time not number of loops done | UbitUmarov | 2012-10-28 | 1 | -8/+13 |
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* | bug fix | UbitUmarov | 2012-10-20 | 1 | -1/+1 |
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* | fixes | UbitUmarov | 2012-10-16 | 1 | -26/+27 |
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* | [TEST] disk cache meshs | UbitUmarov | 2012-10-12 | 1 | -2/+2 |
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* | commit the right files! | UbitUmarov | 2012-10-12 | 1 | -3340/+1815 |
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* | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 1 | -1815/+3340 |
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* | debug... | UbitUmarov | 2012-10-09 | 1 | -2/+5 |
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* | avoid crashing so debug is seen | UbitUmarov | 2012-10-09 | 1 | -0/+1 |
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* | another debug msg | UbitUmarov | 2012-10-09 | 1 | -0/+22 |
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* | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 1 | -33/+132 |
| | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | ||||
* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 1 | -11/+0 |
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* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 1 | -123/+64 |
| | | | | now | ||||
* | more changes and more non active code | UbitUmarov | 2012-10-04 | 1 | -1/+11 |
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* | more changes. Most code not in use | UbitUmarov | 2012-10-04 | 1 | -1/+31 |
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* | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 1 | -157/+9 |
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* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 1 | -0/+11 |
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* | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 2012-08-06 | 1 | -4/+15 |
| | | | | including unmanaged memory allocations (allocated by managed code) | ||||
* | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵ | Melanie | 2012-07-27 | 1 | -2/+2 |
| | | | | inworldz claims and SL's realities | ||||
* | UbitOde: remove useless water collider from active code. | UbitUmarov | 2012-07-17 | 1 | -8/+8 |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-15 | 1 | -1/+1 |
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| * | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 2012-07-14 | 1 | -1/+1 |
| | | | | | | | | Who needs accurate collisions when the sim lags and crashes? | ||||
* | | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 2012-07-15 | 1 | -238/+140 |
|/ | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | ||||
* | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 2012-07-13 | 1 | -17/+23 |
| | | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | ||||
* | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 2012-07-12 | 1 | -2/+12 |
| | | | | some clean up | ||||
* | ubitODE leaks | UbitUmarov | 2012-07-11 | 1 | -25/+29 |
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* | fix ode getconfiguration | UbitUmarov | 2012-07-09 | 1 | -1/+1 |
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* | log ODE lib configuration | UbitUmarov | 2012-07-09 | 1 | -3/+7 |
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* | fix ODE dispose plus minor clean. On regions restart ode.dispose seems | UbitUmarov | 2012-07-09 | 1 | -15/+43 |
| | | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation | ||||
* | ODE turn off material dependent friction while vehicle linear motor is ↵ | UbitUmarov | 2012-07-07 | 1 | -2/+2 |
| | | | | Effective. Increase a bit world damping of velocities | ||||
* | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 2012-06-30 | 1 | -11/+38 |
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* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 |
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