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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (follow)
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* create a new ode character also with the new informationUbitUmarov2012-12-071-2/+2
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+1
* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-9/+9
* move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-041-5/+35
* *TEST* diferent avatar colliderUbitUmarov2012-12-031-20/+49
* revert last changeUbitUmarov2012-10-281-2/+1
* fix ode timingUbitUmarov2012-10-281-1/+2
* minor changeUbitUmarov2012-10-281-0/+1
* test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
* bug fixUbitUmarov2012-10-201-1/+1
* fixesUbitUmarov2012-10-161-26/+27
* [TEST] disk cache meshsUbitUmarov2012-10-121-2/+2
* commit the right files!UbitUmarov2012-10-121-3340/+1815
* remove some more debug spam on odeUbitUmarov2012-10-121-1815/+3340
* debug...UbitUmarov2012-10-091-2/+5
* avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
* another debug msgUbitUmarov2012-10-091-0/+22
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-091-33/+132
* a few changes/fix (?)UbitUmarov2012-10-071-11/+0
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-071-123/+64
* more changes and more non active codeUbitUmarov2012-10-041-1/+11
* more changes. Most code not in useUbitUmarov2012-10-041-1/+31
* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-031-157/+9
* make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-271-0/+11
* ** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov2012-08-061-4/+15
* Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...Melanie2012-07-271-2/+2
* UbitOde: remove useless water collider from active code.UbitUmarov2012-07-171-8/+8
* Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-1/+1
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| * Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie2012-07-141-1/+1
* | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-238/+140
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* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-131-17/+23
* Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-121-2/+12
* ubitODE leaksUbitUmarov2012-07-111-25/+29
* fix ode getconfigurationUbitUmarov2012-07-091-1/+1
* log ODE lib configurationUbitUmarov2012-07-091-3/+7
* fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
* ODE turn off material dependent friction while vehicle linear motor is Effect...UbitUmarov2012-07-071-2/+2
* ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
* a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
* let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
* try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2012-05-211-8/+74
* minor changesUbitUmarov2012-05-201-23/+19
* reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-191-34/+36
* add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-191-1/+10
* ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov2012-05-151-1/+5
* ubitODE: fix not reporting land collisions on same cases.UbitUmarov2012-05-151-2/+25
* ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov2012-05-121-1/+1
* ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
* reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2012-05-101-1/+2
* UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov2012-05-051-17/+17