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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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UbitOdePlugin
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OdeScene.cs
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Commit message (
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Author
Age
Files
Lines
*
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
1
-62
/
+172
*
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
2012-04-09
1
-63
/
+255
*
UbitOde let caller try to build meshs like done in chode. Changing this was ...
UbitUmarov
2012-03-24
1
-50
/
+76
*
Avatars have no bounce
UbitUmarov
2012-03-24
1
-5
/
+6
*
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2012-03-21
1
-2
/
+30
*
missing file in ubitODE
UbitUmarov
2012-03-12
1
-0
/
+1
*
initial steps to support physical phantoms
UbitUmarov
2012-03-11
1
-2
/
+26
*
update ubitOde
UbitUmarov
2012-03-05
1
-5
/
+10
*
update UbitOde
UbitUmarov
2012-03-04
1
-32
/
+27
*
update UbitODE
UbitUmarov
2012-03-04
1
-36
/
+32
*
ubitODE bug fix
UbitUmarov
2012-02-29
1
-1
/
+1
*
update ubitODE to current working state
UbitUmarov
2012-02-29
1
-44
/
+79
*
update ubitODE to my current working state
UbitUmarov
2012-02-27
1
-391
/
+123
*
remove drawstuff from ubitode
UbitUmarov
2012-02-11
1
-153
/
+0
*
remove forgotten taints code
UbitUmarov
2012-02-11
1
-32
/
+0
*
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
1
-37
/
+14
*
vehicle changes done by simulation thread and not calling one
UbitUmarov
2012-02-11
1
-1
/
+6
*
test on git
UbitUmarov
2012-02-10
1
-0
/
+1
*
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
2012-02-10
1
-0
/
+1
*
UbitODE plugin initial commit
UbitUmarov
2012-02-08
1
-0
/
+2741