Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 1 | -11/+156 |
| | |||||
* | avatar collisions fix | UbitUmarov | 2014-07-21 | 1 | -51/+54 |
| | |||||
* | bug fix | UbitUmarov | 2014-07-21 | 1 | -4/+5 |
| | |||||
* | make sure friction slip parameters are zero ( or other value ) and not | UbitUmarov | 2013-05-29 | 1 | -3/+3 |
| | | | | default cmf | ||||
* | *** DANGER TESTING **** changed prims mesh generation hopefully removing | UbitUmarov | 2013-05-29 | 1 | -176/+112 |
| | | | | | | | spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time). | ||||
* | bug fix: crash when too many collisions on a ode step | UbitUmarov | 2013-01-26 | 1 | -36/+40 |
| | |||||
* | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 2013-01-23 | 1 | -1/+1 |
| | | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | ||||
* | prevent potencial invalid refs | UbitUmarov | 2013-01-13 | 1 | -8/+8 |
| | |||||
* | also exclude land | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
| | |||||
* | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
| | |||||
* | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 1 | -62/+192 |
| | |||||
* | missing file | UbitUmarov | 2012-12-18 | 1 | -4/+3 |
| | |||||
* | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 1 | -2/+13 |
| | |||||
* | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 1 | -2/+2 |
| | |||||
* | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 1 | -1/+1 |
| | |||||
* | a few more changes on avatar collider | UbitUmarov | 2012-12-11 | 1 | -226/+89 |
| | |||||
* | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 1 | -2/+2 |
| | |||||
* | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 1 | -0/+1 |
| | |||||
* | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 1 | -9/+9 |
| | | | | avatar collider, just rounding the boxes, etc | ||||
* | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 2012-12-04 | 1 | -5/+35 |
| | | | | with previus code that was still assuming the avatar is g2 | ||||
* | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 1 | -20/+49 |
| | |||||
* | revert last change | UbitUmarov | 2012-10-28 | 1 | -2/+1 |
| | |||||
* | fix ode timing | UbitUmarov | 2012-10-28 | 1 | -1/+2 |
| | |||||
* | minor change | UbitUmarov | 2012-10-28 | 1 | -0/+1 |
| | |||||
* | test limit ode exec time by time not number of loops done | UbitUmarov | 2012-10-28 | 1 | -8/+13 |
| | |||||
* | bug fix | UbitUmarov | 2012-10-20 | 1 | -1/+1 |
| | |||||
* | fixes | UbitUmarov | 2012-10-16 | 1 | -26/+27 |
| | |||||
* | [TEST] disk cache meshs | UbitUmarov | 2012-10-12 | 1 | -2/+2 |
| | |||||
* | commit the right files! | UbitUmarov | 2012-10-12 | 1 | -3340/+1815 |
| | |||||
* | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 1 | -1815/+3340 |
| | |||||
* | debug... | UbitUmarov | 2012-10-09 | 1 | -2/+5 |
| | |||||
* | avoid crashing so debug is seen | UbitUmarov | 2012-10-09 | 1 | -0/+1 |
| | |||||
* | another debug msg | UbitUmarov | 2012-10-09 | 1 | -0/+22 |
| | |||||
* | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 1 | -33/+132 |
| | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | ||||
* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 1 | -11/+0 |
| | |||||
* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 1 | -123/+64 |
| | | | | now | ||||
* | more changes and more non active code | UbitUmarov | 2012-10-04 | 1 | -1/+11 |
| | |||||
* | more changes. Most code not in use | UbitUmarov | 2012-10-04 | 1 | -1/+31 |
| | |||||
* | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 1 | -157/+9 |
| | |||||
* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 1 | -0/+11 |
| | |||||
* | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 2012-08-06 | 1 | -4/+15 |
| | | | | including unmanaged memory allocations (allocated by managed code) | ||||
* | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵ | Melanie | 2012-07-27 | 1 | -2/+2 |
| | | | | inworldz claims and SL's realities | ||||
* | UbitOde: remove useless water collider from active code. | UbitUmarov | 2012-07-17 | 1 | -8/+8 |
| | |||||
* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-15 | 1 | -1/+1 |
|\ | |||||
| * | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 2012-07-14 | 1 | -1/+1 |
| | | | | | | | | Who needs accurate collisions when the sim lags and crashes? | ||||
* | | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 2012-07-15 | 1 | -238/+140 |
|/ | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | ||||
* | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 2012-07-13 | 1 | -17/+23 |
| | | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | ||||
* | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 2012-07-12 | 1 | -2/+12 |
| | | | | some clean up | ||||
* | ubitODE leaks | UbitUmarov | 2012-07-11 | 1 | -25/+29 |
| | |||||
* | fix ode getconfiguration | UbitUmarov | 2012-07-09 | 1 | -1/+1 |
| |