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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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UbitOdePlugin
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OdeScene.cs
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Author
Age
Files
Lines
*
change avatar physics and motion control. Still not that good :(
UbitUmarov
2014-09-29
1
-11
/
+156
*
avatar collisions fix
UbitUmarov
2014-07-21
1
-51
/
+54
*
bug fix
UbitUmarov
2014-07-21
1
-4
/
+5
*
make sure friction slip parameters are zero ( or other value ) and not
UbitUmarov
2013-05-29
1
-3
/
+3
*
*** DANGER TESTING **** changed prims mesh generation hopefully removing
UbitUmarov
2013-05-29
1
-176
/
+112
*
bug fix: crash when too many collisions on a ode step
UbitUmarov
2013-01-26
1
-36
/
+40
*
Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
2013-01-23
1
-1
/
+1
*
prevent potencial invalid refs
UbitUmarov
2013-01-13
1
-8
/
+8
*
also exclude land
UbitUmarov
2013-01-07
1
-3
/
+3
*
exclude avatars from unfiltered RaycastWorld
UbitUmarov
2013-01-07
1
-3
/
+3
*
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
2013-01-02
1
-62
/
+192
*
missing file
UbitUmarov
2012-12-18
1
-4
/
+3
*
* TEST * unscripted sit
UbitUmarov
2012-12-17
1
-2
/
+13
*
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
1
-2
/
+2
*
missing files remove some warnings...
UbitUmarov
2012-12-11
1
-1
/
+1
*
a few more changes on avatar collider
UbitUmarov
2012-12-11
1
-226
/
+89
*
create a new ode character also with the new information
UbitUmarov
2012-12-07
1
-2
/
+2
*
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
1
-0
/
+1
*
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
1
-9
/
+9
*
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
1
-5
/
+35
*
*TEST* diferent avatar collider
UbitUmarov
2012-12-03
1
-20
/
+49
*
revert last change
UbitUmarov
2012-10-28
1
-2
/
+1
*
fix ode timing
UbitUmarov
2012-10-28
1
-1
/
+2
*
minor change
UbitUmarov
2012-10-28
1
-0
/
+1
*
test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
/
+13
*
bug fix
UbitUmarov
2012-10-20
1
-1
/
+1
*
fixes
UbitUmarov
2012-10-16
1
-26
/
+27
*
[TEST] disk cache meshs
UbitUmarov
2012-10-12
1
-2
/
+2
*
commit the right files!
UbitUmarov
2012-10-12
1
-3340
/
+1815
*
remove some more debug spam on ode
UbitUmarov
2012-10-12
1
-1815
/
+3340
*
debug...
UbitUmarov
2012-10-09
1
-2
/
+5
*
avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
/
+1
*
another debug msg
UbitUmarov
2012-10-09
1
-0
/
+22
*
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
1
-33
/
+132
*
a few changes/fix (?)
UbitUmarov
2012-10-07
1
-11
/
+0
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
1
-123
/
+64
*
more changes and more non active code
UbitUmarov
2012-10-04
1
-1
/
+11
*
more changes. Most code not in use
UbitUmarov
2012-10-04
1
-1
/
+31
*
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
1
-157
/
+9
*
make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2012-09-27
1
-0
/
+11
*
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
2012-08-06
1
-4
/
+15
*
Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...
Melanie
2012-07-27
1
-2
/
+2
*
UbitOde: remove useless water collider from active code.
UbitUmarov
2012-07-17
1
-8
/
+8
*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
1
-1
/
+1
|
\
|
*
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
2012-07-14
1
-1
/
+1
*
|
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
2012-07-15
1
-238
/
+140
|
/
*
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
2012-07-13
1
-17
/
+23
*
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
2012-07-12
1
-2
/
+12
*
ubitODE leaks
UbitUmarov
2012-07-11
1
-25
/
+29
*
fix ode getconfiguration
UbitUmarov
2012-07-09
1
-1
/
+1
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