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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (follow)
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* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-291-11/+156
* avatar collisions fixUbitUmarov2014-07-211-51/+54
* bug fixUbitUmarov2014-07-211-4/+5
* make sure friction slip parameters are zero ( or other value ) and notUbitUmarov2013-05-291-3/+3
* *** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov2013-05-291-176/+112
* bug fix: crash when too many collisions on a ode stepUbitUmarov2013-01-261-36/+40
* Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-231-1/+1
* prevent potencial invalid refsUbitUmarov2013-01-131-8/+8
* also exclude landUbitUmarov2013-01-071-3/+3
* exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
* *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-62/+192
* missing fileUbitUmarov2012-12-181-4/+3
* * TEST * unscripted sitUbitUmarov2012-12-171-2/+13
* fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-111-2/+2
* missing files remove some warnings...UbitUmarov2012-12-111-1/+1
* a few more changes on avatar colliderUbitUmarov2012-12-111-226/+89
* create a new ode character also with the new informationUbitUmarov2012-12-071-2/+2
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+1
* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-9/+9
* move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-041-5/+35
* *TEST* diferent avatar colliderUbitUmarov2012-12-031-20/+49
* revert last changeUbitUmarov2012-10-281-2/+1
* fix ode timingUbitUmarov2012-10-281-1/+2
* minor changeUbitUmarov2012-10-281-0/+1
* test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
* bug fixUbitUmarov2012-10-201-1/+1
* fixesUbitUmarov2012-10-161-26/+27
* [TEST] disk cache meshsUbitUmarov2012-10-121-2/+2
* commit the right files!UbitUmarov2012-10-121-3340/+1815
* remove some more debug spam on odeUbitUmarov2012-10-121-1815/+3340
* debug...UbitUmarov2012-10-091-2/+5
* avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
* another debug msgUbitUmarov2012-10-091-0/+22
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-091-33/+132
* a few changes/fix (?)UbitUmarov2012-10-071-11/+0
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-071-123/+64
* more changes and more non active codeUbitUmarov2012-10-041-1/+11
* more changes. Most code not in useUbitUmarov2012-10-041-1/+31
* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-031-157/+9
* make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-271-0/+11
* ** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov2012-08-061-4/+15
* Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...Melanie2012-07-271-2/+2
* UbitOde: remove useless water collider from active code.UbitUmarov2012-07-171-8/+8
* Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-1/+1
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| * Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie2012-07-141-1/+1
* | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-238/+140
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* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-131-17/+23
* Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-121-2/+12
* ubitODE leaksUbitUmarov2012-07-111-25/+29
* fix ode getconfigurationUbitUmarov2012-07-091-1/+1