aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov2012-04-091-63/+255
* UbitOde let caller try to build meshs like done in chode. Changing this was ...UbitUmarov2012-03-241-50/+76
* Avatars have no bounceUbitUmarov2012-03-241-5/+6
* Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2012-03-211-2/+30
* missing file in ubitODEUbitUmarov2012-03-121-0/+1
* initial steps to support physical phantomsUbitUmarov2012-03-111-2/+26
* update ubitOdeUbitUmarov2012-03-051-5/+10
* update UbitOdeUbitUmarov2012-03-041-32/+27
* update UbitODEUbitUmarov2012-03-041-36/+32
* ubitODE bug fixUbitUmarov2012-02-291-1/+1
* update ubitODE to current working stateUbitUmarov2012-02-291-44/+79
* update ubitODE to my current working stateUbitUmarov2012-02-271-391/+123
* remove drawstuff from ubitodeUbitUmarov2012-02-111-153/+0
* remove forgotten taints codeUbitUmarov2012-02-111-32/+0
* UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov2012-02-111-37/+14
* vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-111-1/+6
* test on gitUbitUmarov2012-02-101-0/+1
* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-101-0/+1
* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+2741