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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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UbitOdePlugin
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OdeScene.cs
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Author
Files
Lines
2013-01-26
bug fix: crash when too many collisions on a ode step
UbitUmarov
1
-36
/
+40
2013-01-23
Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
1
-1
/
+1
2013-01-13
prevent potencial invalid refs
UbitUmarov
1
-8
/
+8
2013-01-07
also exclude land
UbitUmarov
1
-3
/
+3
2013-01-07
exclude avatars from unfiltered RaycastWorld
UbitUmarov
1
-3
/
+3
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-62
/
+192
2012-12-18
missing file
UbitUmarov
1
-4
/
+3
2012-12-17
* TEST * unscripted sit
UbitUmarov
1
-2
/
+13
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
1
-2
/
+2
2012-12-11
missing files remove some warnings...
UbitUmarov
1
-1
/
+1
2012-12-11
a few more changes on avatar collider
UbitUmarov
1
-226
/
+89
2012-12-07
create a new ode character also with the new information
UbitUmarov
1
-2
/
+2
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
1
-0
/
+1
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
1
-9
/
+9
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
1
-5
/
+35
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
1
-20
/
+49
2012-10-28
revert last change
UbitUmarov
1
-2
/
+1
2012-10-28
fix ode timing
UbitUmarov
1
-1
/
+2
2012-10-28
minor change
UbitUmarov
1
-0
/
+1
2012-10-28
test limit ode exec time by time not number of loops done
UbitUmarov
1
-8
/
+13
2012-10-20
bug fix
UbitUmarov
1
-1
/
+1
2012-10-16
fixes
UbitUmarov
1
-26
/
+27
2012-10-12
[TEST] disk cache meshs
UbitUmarov
1
-2
/
+2
2012-10-12
commit the right files!
UbitUmarov
1
-3340
/
+1815
2012-10-12
remove some more debug spam on ode
UbitUmarov
1
-1815
/
+3340
2012-10-09
debug...
UbitUmarov
1
-2
/
+5
2012-10-09
avoid crashing so debug is seen
UbitUmarov
1
-0
/
+1
2012-10-09
another debug msg
UbitUmarov
1
-0
/
+22
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
1
-33
/
+132
2012-10-07
a few changes/fix (?)
UbitUmarov
1
-11
/
+0
2012-10-07
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
1
-123
/
+64
2012-10-04
more changes and more non active code
UbitUmarov
1
-1
/
+11
2012-10-04
more changes. Most code not in use
UbitUmarov
1
-1
/
+31
2012-10-03
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
1
-157
/
+9
2012-09-27
make some forgotten changes be done by simulation thread not by caller
UbitUmarov
1
-0
/
+11
2012-08-06
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
1
-4
/
+15
2012-07-27
Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...
Melanie
1
-2
/
+2
2012-07-17
UbitOde: remove useless water collider from active code.
UbitUmarov
1
-8
/
+8
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
1
-238
/
+140
2012-07-14
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
1
-1
/
+1
2012-07-13
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
1
-17
/
+23
2012-07-12
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
1
-2
/
+12
2012-07-11
ubitODE leaks
UbitUmarov
1
-25
/
+29
2012-07-09
fix ode getconfiguration
UbitUmarov
1
-1
/
+1
2012-07-09
log ODE lib configuration
UbitUmarov
1
-3
/
+7
2012-07-09
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
UbitUmarov
1
-15
/
+43
2012-07-07
ODE turn off material dependent friction while vehicle linear motor is Effect...
UbitUmarov
1
-2
/
+2
2012-06-30
ubitode: create and use 4 off world collision spaces for offworld static prims
UbitUmarov
1
-11
/
+38
2012-05-28
a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
1
-7
/
+6
2012-05-28
let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
1
-29
/
+25
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