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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (unfollow)
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2012-04-17ubitODE: - character managed ode was only getting position etc from ↵UbitUmarov1-1/+4
unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty.
2012-04-17ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ↵UbitUmarov1-4/+5
bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov1-62/+172
bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-09chODE and ubitODE always return prim mass (they where returning object mass ↵UbitUmarov1-63/+255
on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
2012-03-24 UbitOde let caller try to build meshs like done in chode. Changing this was ↵UbitUmarov1-50/+76
a bad move i made. Variable colisions softness.
2012-03-24 Avatars have no bounceUbitUmarov1-5/+6
2012-03-21Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov1-2/+30
to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
2012-03-12missing file in ubitODEUbitUmarov1-0/+1
2012-03-11initial steps to support physical phantomsUbitUmarov1-2/+26
2012-03-05 update ubitOdeUbitUmarov1-5/+10
2012-03-04update UbitOdeUbitUmarov1-32/+27
2012-03-04update UbitODEUbitUmarov1-36/+32
2012-02-29ubitODE bug fixUbitUmarov1-1/+1
2012-02-29 update ubitODE to current working stateUbitUmarov1-44/+79
2012-02-27 update ubitODE to my current working stateUbitUmarov1-391/+123
2012-02-11 remove drawstuff from ubitodeUbitUmarov1-153/+0
2012-02-11 remove forgotten taints codeUbitUmarov1-32/+0
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov1-37/+14
better time order with changes in prims.
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov1-1/+6
2012-02-10test on gitUbitUmarov1-0/+1
2012-02-10 Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov1-0/+1
2012-02-08UbitODE plugin initial commitUbitUmarov1-0/+2741