Commit message (Collapse) | Author | Files | Lines | ||
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2012-12-17 | * TEST * unscripted sit | UbitUmarov | 1 | -2/+13 | |
2012-12-11 | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 1 | -2/+2 | |
2012-12-11 | missing files remove some warnings... | UbitUmarov | 1 | -1/+1 | |
2012-12-11 | a few more changes on avatar collider | UbitUmarov | 1 | -226/+89 | |
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 1 | -2/+2 | |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 1 | -0/+1 | |
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 1 | -9/+9 | |
avatar collider, just rounding the boxes, etc | |||||
2012-12-04 | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 1 | -5/+35 | |
with previus code that was still assuming the avatar is g2 | |||||
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 1 | -20/+49 | |
2012-10-28 | revert last change | UbitUmarov | 1 | -2/+1 | |
2012-10-28 | fix ode timing | UbitUmarov | 1 | -1/+2 | |
2012-10-28 | minor change | UbitUmarov | 1 | -0/+1 | |
2012-10-28 | test limit ode exec time by time not number of loops done | UbitUmarov | 1 | -8/+13 | |
2012-10-20 | bug fix | UbitUmarov | 1 | -1/+1 | |
2012-10-16 | fixes | UbitUmarov | 1 | -26/+27 | |
2012-10-12 | [TEST] disk cache meshs | UbitUmarov | 1 | -2/+2 | |
2012-10-12 | commit the right files! | UbitUmarov | 1 | -3340/+1815 | |
2012-10-12 | remove some more debug spam on ode | UbitUmarov | 1 | -1815/+3340 | |
2012-10-09 | debug... | UbitUmarov | 1 | -2/+5 | |
2012-10-09 | avoid crashing so debug is seen | UbitUmarov | 1 | -0/+1 | |
2012-10-09 | another debug msg | UbitUmarov | 1 | -0/+22 | |
2012-10-09 | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 1 | -33/+132 | |
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | |||||
2012-10-07 | a few changes/fix (?) | UbitUmarov | 1 | -11/+0 | |
2012-10-07 | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 1 | -123/+64 | |
now | |||||
2012-10-04 | more changes and more non active code | UbitUmarov | 1 | -1/+11 | |
2012-10-04 | more changes. Most code not in use | UbitUmarov | 1 | -1/+31 | |
2012-10-03 | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 1 | -157/+9 | |
2012-09-27 | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 1 | -0/+11 | |
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 1 | -4/+15 | |
including unmanaged memory allocations (allocated by managed code) | |||||
2012-07-27 | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵ | Melanie | 1 | -2/+2 | |
inworldz claims and SL's realities | |||||
2012-07-17 | UbitOde: remove useless water collider from active code. | UbitUmarov | 1 | -8/+8 | |
2012-07-15 | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 1 | -238/+140 | |
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | |||||
2012-07-14 | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 1 | -1/+1 | |
Who needs accurate collisions when the sim lags and crashes? | |||||
2012-07-13 | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 1 | -17/+23 | |
Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | |||||
2012-07-12 | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 1 | -2/+12 | |
some clean up | |||||
2012-07-11 | ubitODE leaks | UbitUmarov | 1 | -25/+29 | |
2012-07-09 | fix ode getconfiguration | UbitUmarov | 1 | -1/+1 | |
2012-07-09 | log ODE lib configuration | UbitUmarov | 1 | -3/+7 | |
2012-07-09 | fix ODE dispose plus minor clean. On regions restart ode.dispose seems | UbitUmarov | 1 | -15/+43 | |
to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation | |||||
2012-07-07 | ODE turn off material dependent friction while vehicle linear motor is ↵ | UbitUmarov | 1 | -2/+2 | |
Effective. Increase a bit world damping of velocities | |||||
2012-06-30 | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 1 | -11/+38 | |
2012-05-28 | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 1 | -7/+6 | |
2012-05-28 | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 1 | -29/+25 | |
2012-05-21 | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 1 | -8/+74 | |
bad effects, so needs some more testing | |||||
2012-05-20 | minor changes | UbitUmarov | 1 | -23/+19 | |
2012-05-19 | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 1 | -34/+36 | |
similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | |||||
2012-05-19 | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 1 | -1/+10 | |
collisions report information. | |||||
2012-05-15 | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 1 | -1/+5 | |
collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | |||||
2012-05-15 | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 1 | -2/+25 | |
2012-05-12 | ubitODE reduced again a bit the max allowed correction velocity on ↵ | UbitUmarov | 1 | -1/+1 | |
colisions, to reduce a bit bouncing inerent to colisions. |