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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (unfollow)
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2012-08-06** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov1-4/+15
including unmanaged memory allocations (allocated by managed code)
2012-07-27Change the stair fudge factor so steps of 0.5m can be climbled to match ↵Melanie1-2/+2
inworldz claims and SL's realities
2012-07-17UbitOde: remove useless water collider from active code.UbitUmarov1-8/+8
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov1-238/+140
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1
Who needs accurate collisions when the sim lags and crashes?
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov1-17/+23
Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
2012-07-12 Use faster any contact point collision detection for Volumedetect, plusUbitUmarov1-2/+12
some clean up
2012-07-11ubitODE leaksUbitUmarov1-25/+29
2012-07-09 fix ode getconfigurationUbitUmarov1-1/+1
2012-07-09 log ODE lib configurationUbitUmarov1-3/+7
2012-07-09 fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov1-15/+43
to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation
2012-07-07ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov1-2/+2
Effective. Increase a bit world damping of velocities
2012-06-30ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov1-11/+38
2012-05-28a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov1-7/+6
2012-05-28 let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov1-29/+25
2012-05-21 try to let avas climb higher steps. Will only work in some cases, may have ↵UbitUmarov1-8/+74
bad effects, so needs some more testing
2012-05-20minor changesUbitUmarov1-23/+19
2012-05-19 reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov1-34/+36
similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19add colliders relative velocity projected in collision direction to ↵UbitUmarov1-1/+10
collisions report information.
2012-05-15ubitODE: if stopped having collisions do report zero colisions once, so ↵UbitUmarov1-1/+5
collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate.
2012-05-15ubitODE: fix not reporting land collisions on same cases.UbitUmarov1-2/+25
2012-05-12 ubitODE reduced again a bit the max allowed correction velocity on ↵UbitUmarov1-1/+1
colisions, to reduce a bit bouncing inerent to colisions.
2012-05-12ubitODE: trial workaround for avatar colisionsUbitUmarov1-6/+49
2012-05-10reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵UbitUmarov1-1/+2
boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
2012-05-05UbitODE: reduced the diference btw dinamic and static friction, making ↵UbitUmarov1-17/+17
dinamic larger more identical to static.
2012-04-29ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵UbitUmarov1-5/+5
and simulate
2012-04-27ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov1-12/+16
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov1-17/+30
2012-04-23ubitODE - several changes...UbitUmarov1-79/+52
2012-04-20ubitODE: - Change triangles used in terrain height estimationUbitUmarov1-11/+28
2012-04-17ubitODE: - character managed ode was only getting position etc from ↵UbitUmarov1-1/+4
unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty.
2012-04-17ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ↵UbitUmarov1-4/+5
bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov1-62/+172
bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-09chODE and ubitODE always return prim mass (they where returning object mass ↵UbitUmarov1-63/+255
on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
2012-03-24 UbitOde let caller try to build meshs like done in chode. Changing this was ↵UbitUmarov1-50/+76
a bad move i made. Variable colisions softness.
2012-03-24 Avatars have no bounceUbitUmarov1-5/+6
2012-03-21Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov1-2/+30
to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
2012-03-12missing file in ubitODEUbitUmarov1-0/+1
2012-03-11initial steps to support physical phantomsUbitUmarov1-2/+26
2012-03-05 update ubitOdeUbitUmarov1-5/+10
2012-03-04update UbitOdeUbitUmarov1-32/+27
2012-03-04update UbitODEUbitUmarov1-36/+32
2012-02-29ubitODE bug fixUbitUmarov1-1/+1
2012-02-29 update ubitODE to current working stateUbitUmarov1-44/+79
2012-02-27 update ubitODE to my current working stateUbitUmarov1-391/+123
2012-02-11 remove drawstuff from ubitodeUbitUmarov1-153/+0
2012-02-11 remove forgotten taints codeUbitUmarov1-32/+0
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov1-37/+14
better time order with changes in prims.
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov1-1/+6
2012-02-10test on gitUbitUmarov1-0/+1