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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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UbitOdePlugin
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OdeScene.cs
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2012-08-06
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
1
-4
/
+15
2012-07-27
Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...
Melanie
1
-2
/
+2
2012-07-17
UbitOde: remove useless water collider from active code.
UbitUmarov
1
-8
/
+8
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
1
-238
/
+140
2012-07-14
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
1
-1
/
+1
2012-07-13
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
1
-17
/
+23
2012-07-12
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
1
-2
/
+12
2012-07-11
ubitODE leaks
UbitUmarov
1
-25
/
+29
2012-07-09
fix ode getconfiguration
UbitUmarov
1
-1
/
+1
2012-07-09
log ODE lib configuration
UbitUmarov
1
-3
/
+7
2012-07-09
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
UbitUmarov
1
-15
/
+43
2012-07-07
ODE turn off material dependent friction while vehicle linear motor is Effect...
UbitUmarov
1
-2
/
+2
2012-06-30
ubitode: create and use 4 off world collision spaces for offworld static prims
UbitUmarov
1
-11
/
+38
2012-05-28
a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
1
-7
/
+6
2012-05-28
let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
1
-29
/
+25
2012-05-21
try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
1
-8
/
+74
2012-05-20
minor changes
UbitUmarov
1
-23
/
+19
2012-05-19
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
1
-34
/
+36
2012-05-19
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
1
-1
/
+10
2012-05-15
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
1
-1
/
+5
2012-05-15
ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
1
-2
/
+25
2012-05-12
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
1
-1
/
+1
2012-05-12
ubitODE: trial workaround for avatar colisions
UbitUmarov
1
-6
/
+49
2012-05-10
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
1
-1
/
+2
2012-05-05
UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
1
-17
/
+17
2012-04-29
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...
UbitUmarov
1
-5
/
+5
2012-04-27
ubitODE fix don't report colisions with a volume detector ( only report to it )
UbitUmarov
1
-12
/
+16
2012-04-23
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
1
-17
/
+30
2012-04-23
ubitODE - several changes...
UbitUmarov
1
-79
/
+52
2012-04-20
ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
1
-11
/
+28
2012-04-17
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
1
-1
/
+4
2012-04-17
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
1
-4
/
+5
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
1
-62
/
+172
2012-04-09
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
1
-63
/
+255
2012-03-24
UbitOde let caller try to build meshs like done in chode. Changing this was ...
UbitUmarov
1
-50
/
+76
2012-03-24
Avatars have no bounce
UbitUmarov
1
-5
/
+6
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
1
-2
/
+30
2012-03-12
missing file in ubitODE
UbitUmarov
1
-0
/
+1
2012-03-11
initial steps to support physical phantoms
UbitUmarov
1
-2
/
+26
2012-03-05
update ubitOde
UbitUmarov
1
-5
/
+10
2012-03-04
update UbitOde
UbitUmarov
1
-32
/
+27
2012-03-04
update UbitODE
UbitUmarov
1
-36
/
+32
2012-02-29
ubitODE bug fix
UbitUmarov
1
-1
/
+1
2012-02-29
update ubitODE to current working state
UbitUmarov
1
-44
/
+79
2012-02-27
update ubitODE to my current working state
UbitUmarov
1
-391
/
+123
2012-02-11
remove drawstuff from ubitode
UbitUmarov
1
-153
/
+0
2012-02-11
remove forgotten taints code
UbitUmarov
1
-32
/
+0
2012-02-11
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
1
-37
/
+14
2012-02-11
vehicle changes done by simulation thread and not calling one
UbitUmarov
1
-1
/
+6
2012-02-10
test on git
UbitUmarov
1
-0
/
+1
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