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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (unfollow)
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2012-04-09chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov1-63/+255
2012-03-24 UbitOde let caller try to build meshs like done in chode. Changing this was ...UbitUmarov1-50/+76
2012-03-24 Avatars have no bounceUbitUmarov1-5/+6
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov1-2/+30
2012-03-12missing file in ubitODEUbitUmarov1-0/+1
2012-03-11initial steps to support physical phantomsUbitUmarov1-2/+26
2012-03-05 update ubitOdeUbitUmarov1-5/+10
2012-03-04update UbitOdeUbitUmarov1-32/+27
2012-03-04update UbitODEUbitUmarov1-36/+32
2012-02-29ubitODE bug fixUbitUmarov1-1/+1
2012-02-29 update ubitODE to current working stateUbitUmarov1-44/+79
2012-02-27 update ubitODE to my current working stateUbitUmarov1-391/+123
2012-02-11 remove drawstuff from ubitodeUbitUmarov1-153/+0
2012-02-11 remove forgotten taints codeUbitUmarov1-32/+0
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov1-37/+14
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov1-1/+6
2012-02-10test on gitUbitUmarov1-0/+1
2012-02-10 Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov1-0/+1
2012-02-08UbitODE plugin initial commitUbitUmarov1-0/+2741