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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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UbitOdePlugin
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OdeScene.cs
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2012-04-09
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
1
-63
/
+255
2012-03-24
UbitOde let caller try to build meshs like done in chode. Changing this was ...
UbitUmarov
1
-50
/
+76
2012-03-24
Avatars have no bounce
UbitUmarov
1
-5
/
+6
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
1
-2
/
+30
2012-03-12
missing file in ubitODE
UbitUmarov
1
-0
/
+1
2012-03-11
initial steps to support physical phantoms
UbitUmarov
1
-2
/
+26
2012-03-05
update ubitOde
UbitUmarov
1
-5
/
+10
2012-03-04
update UbitOde
UbitUmarov
1
-32
/
+27
2012-03-04
update UbitODE
UbitUmarov
1
-36
/
+32
2012-02-29
ubitODE bug fix
UbitUmarov
1
-1
/
+1
2012-02-29
update ubitODE to current working state
UbitUmarov
1
-44
/
+79
2012-02-27
update ubitODE to my current working state
UbitUmarov
1
-391
/
+123
2012-02-11
remove drawstuff from ubitode
UbitUmarov
1
-153
/
+0
2012-02-11
remove forgotten taints code
UbitUmarov
1
-32
/
+0
2012-02-11
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
1
-37
/
+14
2012-02-11
vehicle changes done by simulation thread and not calling one
UbitUmarov
1
-1
/
+6
2012-02-10
test on git
UbitUmarov
1
-0
/
+1
2012-02-10
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
1
-0
/
+1
2012-02-08
UbitODE plugin initial commit
UbitUmarov
1
-0
/
+2741