Commit message (Collapse) | Author | Age | Files | Lines | |
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* | More 'everything is a module' merging. | Robert Adams | 2015-09-08 | 1 | -3901/+0 |
| | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | ||||
* | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 1 | -0/+4 |
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* | fix slow moving physical objects moving without sending updates | UbitUmarov | 2015-08-31 | 1 | -9/+9 |
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* | fix axis locking Amotor | UbitUmarov | 2015-02-13 | 1 | -6/+6 |
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* | fix building state logic... | UbitUmarov | 2014-09-23 | 1 | -2/+2 |
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* | retouch prim stopped condition test | UbitUmarov | 2013-05-29 | 1 | -3/+3 |
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* | correction to previus comment: all parameters but gravity modifier have | UbitUmarov | 2013-05-29 | 1 | -1/+0 |
| | | | | efect on all prims. | ||||
* | let gravity modifier, friction, restitution and density changes be applied | UbitUmarov | 2013-05-29 | 1 | -1/+51 |
| | | | | | | | to prim. Only have efect on root prim. Density doesn't get effect imediatly, only on next change of size or shape. density change implies a full body rebuild to be done later, after reducing the number of sets sop does. Other parameters should work. **** mainly untested *** | ||||
* | *** DANGER TESTING **** changed prims mesh generation hopefully removing | UbitUmarov | 2013-05-29 | 1 | -24/+28 |
| | | | | | | | spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time). | ||||
* | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 1 | -2/+2 |
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* | don't zero constant force and torque in selection | UbitUmarov | 2012-11-24 | 1 | -6/+6 |
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* | add debug position on bad primmesh error | UbitUmarov | 2012-11-02 | 1 | -2/+2 |
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* | bug fix | UbitUmarov | 2012-10-20 | 1 | -0/+2 |
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* | fixes | UbitUmarov | 2012-10-16 | 1 | -2/+7 |
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* | commit the right files! | UbitUmarov | 2012-10-12 | 1 | -2397/+2948 |
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* | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 1 | -2951/+2395 |
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* | add some quaternion normalizations to keep errors under control | UbitUmarov | 2012-10-10 | 1 | -0/+3 |
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* | debug | UbitUmarov | 2012-10-10 | 1 | -0/+6 |
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* | fix debug :) | UbitUmarov | 2012-10-09 | 1 | -1/+1 |
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* | debug... | UbitUmarov | 2012-10-09 | 1 | -0/+5 |
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* | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 1 | -1/+0 |
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* | temporary debug code | UbitUmarov | 2012-10-09 | 1 | -0/+19 |
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* | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 2012-10-09 | 1 | -0/+3 |
| | | | | cases things seem not to stop | ||||
* | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 1 | -48/+80 |
| | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | ||||
* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 1 | -25/+25 |
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* | bug fix + make costs visible for testing | UbitUmarov | 2012-10-07 | 1 | -16/+40 |
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* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 1 | -645/+185 |
| | | | | now | ||||
* | more changes and more non active code | UbitUmarov | 2012-10-04 | 1 | -23/+117 |
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* | making meshworker have more work.. | UbitUmarov | 2012-10-03 | 1 | -0/+3 |
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* | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 1 | -2/+4 |
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* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 1 | -34/+115 |
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* | Remove spammy "axislock" debug. | Melanie | 2012-09-17 | 1 | -1/+1 |
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* | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 2012-08-06 | 1 | -21/+11 |
| | | | | including unmanaged memory allocations (allocated by managed code) | ||||
* | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 2012-08-04 | 1 | -6/+15 |
| | | | | | | | than uploaded meshs, making it change the mesh level of detail from high to low. This will work on all prims that get a internal mesh or sculpts. Mesh size reduction will depend on particular shape. This is not as SL. There prims do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198. | ||||
* | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 2012-07-15 | 1 | -7/+7 |
| | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | ||||
* | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 2012-07-13 | 1 | -21/+18 |
| | | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | ||||
* | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 2012-07-12 | 1 | -96/+27 |
| | | | | some clean up | ||||
* | ubitODE leaks | UbitUmarov | 2012-07-11 | 1 | -0/+2 |
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* | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 2012-07-10 | 1 | -19/+46 |
| | | | | 12rad/s | ||||
* | ODE turn off material dependent friction while vehicle linear motor is ↵ | UbitUmarov | 2012-07-07 | 1 | -0/+1 |
| | | | | Effective. Increase a bit world damping of velocities | ||||
* | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 |
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* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 |
| | | | | destrution so there are no 'leaks'. | ||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 |
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* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 |
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* | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 |
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* | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 1 | -5/+5 |
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* | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 |
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* | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 1 | -1/+1 |
| | | | | bad effects, so needs some more testing | ||||
* | minor changes | UbitUmarov | 2012-05-20 | 1 | -4/+3 |
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* | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 1 | -60/+61 |
| | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) |