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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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UbitOdePlugin
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ODEPrim.cs
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Author
Age
Files
Lines
*
ubitode prim: if makebody() is called already having a body, do a full destru...
UbitUmarov
2012-05-30
1
-3
/
+4
*
Guard setting the building flag
Melanie
2012-05-30
1
-0
/
+4
*
Whitespace fix
Melanie
2012-05-30
1
-1
/
+1
*
revert making sculpts phanton if sculpt meshing option is off
UbitUmarov
2012-05-28
1
-2
/
+0
*
Let OOB information usable outside ubitode
UbitUmarov
2012-05-27
1
-5
/
+5
*
also don't collide sculps or meshs if meshing is OFF
UbitUmarov
2012-05-21
1
-0
/
+2
*
try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2012-05-21
1
-1
/
+1
*
minor changes
UbitUmarov
2012-05-20
1
-4
/
+3
*
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
1
-60
/
+61
*
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2012-05-15
1
-8
/
+38
*
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...
UbitUmarov
2012-05-05
1
-4
/
+91
*
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...
UbitUmarov
2012-04-29
1
-2
/
+2
*
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...
UbitUmarov
2012-04-29
1
-92
/
+86
*
fix llGetCenterOfMass ( checked with ubitODE only)
UbitUmarov
2012-04-28
1
-5
/
+30
*
fix chODE loosing some part positions when doing isPhysical false
UbitUmarov
2012-04-24
1
-5
/
+3
*
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2012-04-23
1
-4
/
+4
*
ubitODE - several changes...
UbitUmarov
2012-04-23
1
-352
/
+324
*
ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
2012-04-21
1
-47
/
+93
*
ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
2012-04-17
1
-78
/
+46
*
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
1
-572
/
+497
*
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
2012-04-09
1
-1
/
+1
*
UbitOde let caller try to build meshs like done in chode. Changing this was ...
UbitUmarov
2012-03-24
1
-3835
/
+3883
*
Avatars have no bounce
UbitUmarov
2012-03-24
1
-3697
/
+3948
*
Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
2012-03-21
1
-3710
/
+3724
*
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2012-03-21
1
-3
/
+11
*
ubitode prim select was not doing phantom case
UbitUmarov
2012-03-12
1
-6
/
+17
*
ubitOde also knows a bit more about physical phantom
UbitUmarov
2012-03-11
1
-29
/
+142
*
initial steps to support physical phantoms
UbitUmarov
2012-03-11
1
-1
/
+5
*
ubitOde bug
UbitUmarov
2012-03-09
1
-2
/
+4
*
update ubitOde
UbitUmarov
2012-03-05
1
-72
/
+283
*
update UbitOde
UbitUmarov
2012-03-04
1
-20
/
+19
*
update UbitODE
UbitUmarov
2012-03-04
1
-0
/
+12
*
update ubitODE to current working state
UbitUmarov
2012-02-29
1
-69
/
+120
*
update ubitODE to my current working state
UbitUmarov
2012-02-27
1
-169
/
+152
*
remove drawstuff from ubitode
UbitUmarov
2012-02-11
1
-3
/
+0
*
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
1
-6
/
+8
*
vehicle changes done by simulation thread and not calling one
UbitUmarov
2012-02-11
1
-131
/
+194
*
Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
2012-02-11
1
-4
/
+2
*
test on git
UbitUmarov
2012-02-10
1
-0
/
+1
*
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
2012-02-10
1
-5
/
+1
*
initial introdution of physics actor building control.
UbitUmarov
2012-02-08
1
-1
/
+1
*
UbitODE plugin initial commit
UbitUmarov
2012-02-08
1
-0
/
+3260