Commit message (Collapse) | Author | Age | Files | Lines | |
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* | update ubitODE to my current working state | UbitUmarov | 2012-02-27 | 1 | -169/+152 |
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* | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 1 | -3/+0 |
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* | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵ | UbitUmarov | 2012-02-11 | 1 | -6/+8 |
| | | | | better time order with changes in prims. | ||||
* | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2012-02-11 | 1 | -131/+194 |
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* | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 2012-02-11 | 1 | -4/+2 |
| | | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | ||||
* | test on git | UbitUmarov | 2012-02-10 | 1 | -0/+1 |
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* | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 2012-02-10 | 1 | -5/+1 |
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* | initial introdution of physics actor building control. | UbitUmarov | 2012-02-08 | 1 | -1/+1 |
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* | UbitODE plugin initial commit | UbitUmarov | 2012-02-08 | 1 | -0/+3260 |