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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs (follow)
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* update ubitODE to my current working stateUbitUmarov2012-02-271-169/+152
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* remove drawstuff from ubitodeUbitUmarov2012-02-111-3/+0
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* UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov2012-02-111-6/+8
| | | | better time order with changes in prims.
* vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-111-131/+194
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* Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵UbitUmarov2012-02-111-4/+2
| | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
* test on gitUbitUmarov2012-02-101-0/+1
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* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-101-5/+1
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* initial introdution of physics actor building control.UbitUmarov2012-02-081-1/+1
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* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+3260