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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs (follow)
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* Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2012-03-211-3710/+3724
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* Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov2012-03-211-3/+11
| | | | to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
* ubitode prim select was not doing phantom caseUbitUmarov2012-03-121-6/+17
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* ubitOde also knows a bit more about physical phantomUbitUmarov2012-03-111-29/+142
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* initial steps to support physical phantomsUbitUmarov2012-03-111-1/+5
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* ubitOde bugUbitUmarov2012-03-091-2/+4
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* update ubitOdeUbitUmarov2012-03-051-72/+283
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* update UbitOdeUbitUmarov2012-03-041-20/+19
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* update UbitODEUbitUmarov2012-03-041-0/+12
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* update ubitODE to current working stateUbitUmarov2012-02-291-69/+120
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* update ubitODE to my current working stateUbitUmarov2012-02-271-169/+152
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* remove drawstuff from ubitodeUbitUmarov2012-02-111-3/+0
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* UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov2012-02-111-6/+8
| | | | better time order with changes in prims.
* vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-111-131/+194
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* Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵UbitUmarov2012-02-111-4/+2
| | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
* test on gitUbitUmarov2012-02-101-0/+1
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* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-101-5/+1
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* initial introdution of physics actor building control.UbitUmarov2012-02-081-1/+1
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* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+3260