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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs (follow)
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* UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov2012-02-111-6/+8
* vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-111-131/+194
* Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov2012-02-111-4/+2
* test on gitUbitUmarov2012-02-101-0/+1
* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-101-5/+1
* initial introdution of physics actor building control.UbitUmarov2012-02-081-1/+1
* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+3260