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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs (unfollow)
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2012-04-17ubitODE: prims - update managed dinamic parameters from unmanaged at ODE ↵UbitUmarov1-78/+46
rate and not heartbeat.
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov1-572/+497
bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-09chODE and ubitODE always return prim mass (they where returning object mass ↵UbitUmarov1-1/+1
on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
2012-03-24 UbitOde let caller try to build meshs like done in chode. Changing this was ↵UbitUmarov1-3835/+3883
a bad move i made. Variable colisions softness.
2012-03-24 Avatars have no bounceUbitUmarov1-3697/+3948
2012-03-21Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov1-3710/+3724
2012-03-21Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov1-3/+11
to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
2012-03-12ubitode prim select was not doing phantom caseUbitUmarov1-6/+17
2012-03-11ubitOde also knows a bit more about physical phantomUbitUmarov1-29/+142
2012-03-11initial steps to support physical phantomsUbitUmarov1-1/+5
2012-03-09ubitOde bugUbitUmarov1-2/+4
2012-03-05 update ubitOdeUbitUmarov1-72/+283
2012-03-04update UbitOdeUbitUmarov1-20/+19
2012-03-04update UbitODEUbitUmarov1-0/+12
2012-02-29 update ubitODE to current working stateUbitUmarov1-69/+120
2012-02-27 update ubitODE to my current working stateUbitUmarov1-169/+152
2012-02-11 remove drawstuff from ubitodeUbitUmarov1-3/+0
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov1-6/+8
better time order with changes in prims.
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov1-131/+194
2012-02-11Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵UbitUmarov1-4/+2
textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
2012-02-10test on gitUbitUmarov1-0/+1
2012-02-10 Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov1-5/+1
2012-02-08initial introdution of physics actor building control.UbitUmarov1-1/+1
2012-02-08UbitODE plugin initial commitUbitUmarov1-0/+3260