Commit message (Expand) | Author | Files | Lines | |
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2012-03-05 | update ubitOde | UbitUmarov | 1 | -72/+283 |
2012-03-04 | update UbitOde | UbitUmarov | 1 | -20/+19 |
2012-03-04 | update UbitODE | UbitUmarov | 1 | -0/+12 |
2012-02-29 | update ubitODE to current working state | UbitUmarov | 1 | -69/+120 |
2012-02-27 | update ubitODE to my current working state | UbitUmarov | 1 | -169/+152 |
2012-02-11 | remove drawstuff from ubitode | UbitUmarov | 1 | -3/+0 |
2012-02-11 | UbitODE: replace 'taints' by 'changes' for avatars also. This provides better... | UbitUmarov | 1 | -6/+8 |
2012-02-11 | vehicle changes done by simulation thread and not calling one | UbitUmarov | 1 | -131/+194 |
2012-02-11 | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture... | UbitUmarov | 1 | -4/+2 |
2012-02-10 | test on git | UbitUmarov | 1 | -0/+1 |
2012-02-10 | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 1 | -5/+1 |
2012-02-08 | initial introdution of physics actor building control. | UbitUmarov | 1 | -1/+1 |
2012-02-08 | UbitODE plugin initial commit | UbitUmarov | 1 | -0/+3260 |