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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs (unfollow)
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2012-03-05 update ubitOdeUbitUmarov1-72/+283
2012-03-04update UbitOdeUbitUmarov1-20/+19
2012-03-04update UbitODEUbitUmarov1-0/+12
2012-02-29 update ubitODE to current working stateUbitUmarov1-69/+120
2012-02-27 update ubitODE to my current working stateUbitUmarov1-169/+152
2012-02-11 remove drawstuff from ubitodeUbitUmarov1-3/+0
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov1-6/+8
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov1-131/+194
2012-02-11Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov1-4/+2
2012-02-10test on gitUbitUmarov1-0/+1
2012-02-10 Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov1-5/+1
2012-02-08initial introdution of physics actor building control.UbitUmarov1-1/+1
2012-02-08UbitODE plugin initial commitUbitUmarov1-0/+3260