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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs (follow)
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* ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov2012-07-071-3/+6
| | | | Effective. Increase a bit world damping of velocities
* ubitODE fix force in case of mlinear motor offset presentUbitUmarov2012-05-131-4/+5
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* ubitODE let vehicles responde faster to changes of some parameters like ↵UbitUmarov2012-05-121-12/+13
| | | | motors decay times
* ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
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* minor change to linear motor decayUbitUmarov2012-05-071-11/+17
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* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-5/+6
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* ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵UbitUmarov2012-04-291-13/+30
| | | | prim and not center of mass ( as SL docs said) updated some flags to current ones
* Oooops don't hover underground but do hoverUbitUmarov2012-04-271-26/+27
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* reorder priority of vehicle hover flagsUbitUmarov2012-04-271-109/+114
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* reduced instability in vertical atractor with eficiency of 1 and bankingUbitUmarov2012-03-311-9/+13
| | | | this will need a nicer solution sometime...
* update UbitOdeUbitUmarov2012-03-041-6/+13
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* update UbitODEUbitUmarov2012-03-041-0/+11
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* update ubitODEUbitUmarov2012-03-021-15/+45
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* update ubitODE to my current working stateUbitUmarov2012-02-271-7/+103
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* changes to vehicle bankingUbitUmarov2012-02-111-69/+23
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* a bit better vertical attractor and bankingUbitUmarov2012-02-111-12/+23
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* test on gitUbitUmarov2012-02-101-0/+1
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* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-101-224/+72
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* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+1035