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My fork of OpenSim for IG and DG, called SledjChisl.
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UbitOdePlugin
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ODEDynamics.cs
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2012-07-13
fix bad vehicle reference frame
UbitUmarov
1
-1
/
+2
2012-07-07
ODE turn off material dependent friction while vehicle linear motor is ↵
UbitUmarov
1
-3
/
+6
Effective. Increase a bit world damping of velocities
2012-05-13
ubitODE fix force in case of mlinear motor offset present
UbitUmarov
1
-4
/
+5
2012-05-12
ubitODE let vehicles responde faster to changes of some parameters like ↵
UbitUmarov
1
-12
/
+13
motors decay times
2012-05-10
direct upload of odedynamics.cs for testing ( ubitode )
ubit
1
-100
/
+154
2012-05-10
ubitode: changes to vehicles servos
UbitUmarov
1
-100
/
+154
2012-05-07
minor change to linear motor decay
UbitUmarov
1
-11
/
+17
2012-05-02
Improved sitted avatars crossings ( plus tests on vehicles)
UbitUmarov
1
-5
/
+6
2012-04-29
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵
UbitUmarov
1
-13
/
+30
prim and not center of mass ( as SL docs said) updated some flags to current ones
2012-04-27
Oooops don't hover underground but do hover
UbitUmarov
1
-26
/
+27
2012-04-27
reorder priority of vehicle hover flags
UbitUmarov
1
-109
/
+114
2012-03-31
reduced instability in vertical atractor with eficiency of 1 and banking
UbitUmarov
1
-9
/
+13
this will need a nicer solution sometime...
2012-03-04
update UbitOde
UbitUmarov
1
-6
/
+13
2012-03-04
update UbitODE
UbitUmarov
1
-0
/
+11
2012-03-02
update ubitODE
UbitUmarov
1
-15
/
+45
2012-02-27
update ubitODE to my current working state
UbitUmarov
1
-7
/
+103
2012-02-11
changes to vehicle banking
UbitUmarov
1
-69
/
+23
2012-02-11
a bit better vertical attractor and banking
UbitUmarov
1
-12
/
+23
2012-02-10
test on git
UbitUmarov
1
-0
/
+1
2012-02-10
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
1
-224
/
+72
2012-02-08
UbitODE plugin initial commit
UbitUmarov
1
-0
/
+1035