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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs (follow)
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* let objects/avas push avasUbitUmarov2012-04-241-2/+1
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* ubitODE - several changes...UbitUmarov2012-04-231-0/+3
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* ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ↵UbitUmarov2012-04-201-6/+14
| | | | efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation.
* ubitODE still retouching character pidUbitUmarov2012-04-181-2/+2
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* ubitODE - retouch character PIDsUbitUmarov2012-04-181-4/+4
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* ubitODE: - character managed ode was only getting position etc from ↵UbitUmarov2012-04-171-118/+44
| | | | unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty.
* ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ↵UbitUmarov2012-04-171-2/+2
| | | | bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns
* ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov2012-04-171-0/+1
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* ubitODE: - fix remove characters from default raycasts filters as older code ↵UbitUmarov2012-04-161-0/+8
| | | | (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
* ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov2012-04-161-8/+21
| | | | bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
* Avatars have no bounceUbitUmarov2012-03-241-3/+1
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* update ubitOdeUbitUmarov2012-03-051-0/+1
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* update UbitOdeUbitUmarov2012-03-041-5/+7
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* remove drawstuff from ubitodeUbitUmarov2012-02-111-1/+1
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* UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov2012-02-111-207/+356
| | | | better time order with changes in prims.
* scale avatar push force with avatar densityUbitUmarov2012-02-111-1/+2
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* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+1301