Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 |
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* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 |
| | | | | freemove() is called | ||||
* | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 1 | -23/+0 |
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* | minor changes | UbitUmarov | 2012-05-20 | 1 | -5/+2 |
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* | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 1 | -31/+48 |
| | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
* | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
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* | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 1 | -0/+1 |
| | | | | collisions report information. | ||||
* | revert terminal vel reduction. It helped but not efective | UbitUmarov | 2012-05-11 | 1 | -2/+2 |
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* | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵ | UbitUmarov | 2012-05-10 | 1 | -5/+7 |
| | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). | ||||
* | force lower avatar density for testing | UbitUmarov | 2012-05-05 | 1 | -0/+4 |
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* | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵ | UbitUmarov | 2012-05-04 | 1 | -2/+4 |
| | | | | significant change like new 'velocity' or new position, etc, requests | ||||
* | test | UbitUmarov | 2012-04-27 | 1 | -1/+7 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -2/+2 |
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* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+1 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -13/+11 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing.... | UbitUmarov | 2012-04-27 | 1 | -41/+78 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -58/+71 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -0/+6 |
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* | TESTING | UbitUmarov | 2012-04-27 | 1 | -0/+1 |
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* | let objects/avas push avas | UbitUmarov | 2012-04-24 | 1 | -2/+1 |
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* | ubitODE - several changes... | UbitUmarov | 2012-04-23 | 1 | -0/+3 |
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* | ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ↵ | UbitUmarov | 2012-04-20 | 1 | -6/+14 |
| | | | | efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation. | ||||
* | ubitODE still retouching character pid | UbitUmarov | 2012-04-18 | 1 | -2/+2 |
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* | ubitODE - retouch character PIDs | UbitUmarov | 2012-04-18 | 1 | -4/+4 |
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* | ubitODE: - character managed ode was only getting position etc from ↵ | UbitUmarov | 2012-04-17 | 1 | -118/+44 |
| | | | | unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty. | ||||
* | ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ↵ | UbitUmarov | 2012-04-17 | 1 | -2/+2 |
| | | | | bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns | ||||
* | ubitODE: bug fix let avatars colide with volume detectors | UbitUmarov | 2012-04-17 | 1 | -0/+1 |
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* | ubitODE: - fix remove characters from default raycasts filters as older code ↵ | UbitUmarov | 2012-04-16 | 1 | -0/+8 |
| | | | | (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE | ||||
* | ubitODE + physmanager: - Revised use of ODE collisions categories and ↵ | UbitUmarov | 2012-04-16 | 1 | -8/+21 |
| | | | | bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action. | ||||
* | Avatars have no bounce | UbitUmarov | 2012-03-24 | 1 | -3/+1 |
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* | update ubitOde | UbitUmarov | 2012-03-05 | 1 | -0/+1 |
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* | update UbitOde | UbitUmarov | 2012-03-04 | 1 | -5/+7 |
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* | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 1 | -1/+1 |
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* | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵ | UbitUmarov | 2012-02-11 | 1 | -207/+356 |
| | | | | better time order with changes in prims. | ||||
* | scale avatar push force with avatar density | UbitUmarov | 2012-02-11 | 1 | -1/+2 |
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* | UbitODE plugin initial commit | UbitUmarov | 2012-02-08 | 1 | -0/+1301 |