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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs (follow)
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* TESTINGUbitUmarov2012-04-271-0/+1
* let objects/avas push avasUbitUmarov2012-04-241-2/+1
* ubitODE - several changes...UbitUmarov2012-04-231-0/+3
* ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov2012-04-201-6/+14
* ubitODE still retouching character pidUbitUmarov2012-04-181-2/+2
* ubitODE - retouch character PIDsUbitUmarov2012-04-181-4/+4
* ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2012-04-171-118/+44
* ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2012-04-171-2/+2
* ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov2012-04-171-0/+1
* ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov2012-04-161-0/+8
* ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-161-8/+21
* Avatars have no bounceUbitUmarov2012-03-241-3/+1
* update ubitOdeUbitUmarov2012-03-051-0/+1
* update UbitOdeUbitUmarov2012-03-041-5/+7
* remove drawstuff from ubitodeUbitUmarov2012-02-111-1/+1
* UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov2012-02-111-207/+356
* scale avatar push force with avatar densityUbitUmarov2012-02-111-1/+2
* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+1301