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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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UbitOdePlugin
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ODECharacter.cs
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Author
Age
Files
Lines
*
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
/
+37
*
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
/
+64
*
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
1
-3
/
+4
*
a few more changes on avatar collider
UbitUmarov
2012-12-11
1
-73
/
+274
*
create a new ode character also with the new information
UbitUmarov
2012-12-07
1
-1
/
+2
*
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
1
-4
/
+44
*
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
1
-92
/
+63
*
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
1
-9
/
+9
*
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
/
+4
*
*TEST* diferent avatar collider
UbitUmarov
2012-12-03
1
-81
/
+288
*
adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
/
+11
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
1
-1
/
+0
*
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
2012-07-15
1
-6
/
+10
*
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
2012-07-13
1
-1
/
+2
*
ubitODE leaks
UbitUmarov
2012-07-11
1
-0
/
+2
*
fix physics not reporting collisions only with terrain
UbitUmarov
2012-05-29
1
-0
/
+1
*
fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
2012-05-28
1
-2
/
+1
*
Let OOB information usable outside ubitode
UbitUmarov
2012-05-27
1
-23
/
+0
*
minor changes
UbitUmarov
2012-05-20
1
-5
/
+2
*
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
1
-31
/
+48
*
fix character IsPhysical
UbitUmarov
2012-05-19
1
-1
/
+1
*
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
2012-05-19
1
-0
/
+1
*
revert terminal vel reduction. It helped but not efective
UbitUmarov
2012-05-11
1
-2
/
+2
*
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2012-05-10
1
-5
/
+7
*
force lower avatar density for testing
UbitUmarov
2012-05-05
1
-0
/
+4
*
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...
UbitUmarov
2012-05-04
1
-2
/
+4
*
test
UbitUmarov
2012-04-27
1
-1
/
+7
*
test
UbitUmarov
2012-04-27
1
-2
/
+2
*
itest
UbitUmarov
2012-04-27
1
-2
/
+1
*
test
UbitUmarov
2012-04-27
1
-13
/
+11
*
testing
UbitUmarov
2012-04-27
1
-1
/
+1
*
testing....
UbitUmarov
2012-04-27
1
-41
/
+78
*
testing
UbitUmarov
2012-04-27
1
-1
/
+1
*
testing
UbitUmarov
2012-04-27
1
-58
/
+71
*
testing
UbitUmarov
2012-04-27
1
-1
/
+1
*
testing
UbitUmarov
2012-04-27
1
-0
/
+6
*
TESTING
UbitUmarov
2012-04-27
1
-0
/
+1
*
let objects/avas push avas
UbitUmarov
2012-04-24
1
-2
/
+1
*
ubitODE - several changes...
UbitUmarov
2012-04-23
1
-0
/
+3
*
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
2012-04-20
1
-6
/
+14
*
ubitODE still retouching character pid
UbitUmarov
2012-04-18
1
-2
/
+2
*
ubitODE - retouch character PIDs
UbitUmarov
2012-04-18
1
-4
/
+4
*
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
1
-118
/
+44
*
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
1
-2
/
+2
*
ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
2012-04-17
1
-0
/
+1
*
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2012-04-16
1
-0
/
+8
*
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
1
-8
/
+21
*
Avatars have no bounce
UbitUmarov
2012-03-24
1
-3
/
+1
*
update ubitOde
UbitUmarov
2012-03-05
1
-0
/
+1
*
update UbitOde
UbitUmarov
2012-03-04
1
-5
/
+7
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