Commit message (Collapse) | Author | Age | Files | Lines | |
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* | try to reduce avatar bounce on falls. Not all possible side effects | UbitUmarov | 2014-10-12 | 1 | -25/+19 |
| | | | | checked, specially on portals | ||||
* | reduce some avatar engine strenght | UbitUmarov | 2014-10-05 | 1 | -9/+10 |
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* | try to help steps climb a bit compensating the bounce reduction | UbitUmarov | 2014-10-04 | 1 | -0/+2 |
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* | remove check of other prim top height on steps climb code | UbitUmarov | 2014-09-29 | 1 | -3/+4 |
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* | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 1 | -46/+164 |
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* | change ava to ava collisions a bit | UbitUmarov | 2014-07-21 | 1 | -30/+42 |
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* | revert to capsule representation of avatar collider | UbitUmarov | 2014-07-19 | 1 | -297/+28 |
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* | * This fixes the avatar stuck in objects on login and teleport by gently ↵ | teravus | 2013-05-14 | 1 | -0/+12 |
| | | | | | | applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances. | ||||
* | * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵ | teravus | 2013-05-14 | 1 | -1/+27 |
| | | | | This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection) | ||||
* | Spot fix the interpenetration issue. Thanks, Ter. | Melanie | 2013-03-12 | 1 | -2/+2 |
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* | add a lock to CollisionEventsThisFrame | UbitUmarov | 2013-01-02 | 1 | -20/+29 |
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* | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 1 | -0/+13 |
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* | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 2012-12-11 | 1 | -14/+37 |
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* | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 2012-12-11 | 1 | -62/+64 |
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* | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 1 | -3/+4 |
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* | a few more changes on avatar collider | UbitUmarov | 2012-12-11 | 1 | -73/+274 |
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* | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 1 | -1/+2 |
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* | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 1 | -4/+44 |
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* | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 1 | -92/+63 |
| | | | | avatar collider, just rounding the boxes, etc | ||||
* | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 2012-12-04 | 1 | -9/+9 |
| | | | | with previus code that was still assuming the avatar is g2 | ||||
* | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 2012-12-04 | 1 | -4/+4 |
| | | | | reduce head size a bit | ||||
* | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 1 | -81/+288 |
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* | adjust avatar standing Z position | UbitUmarov | 2012-12-03 | 1 | -5/+11 |
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* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 1 | -1/+0 |
| | | | | now | ||||
* | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 2012-07-15 | 1 | -6/+10 |
| | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | ||||
* | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 2012-07-13 | 1 | -1/+2 |
| | | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | ||||
* | ubitODE leaks | UbitUmarov | 2012-07-11 | 1 | -0/+2 |
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* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 |
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* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 |
| | | | | freemove() is called | ||||
* | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 1 | -23/+0 |
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* | minor changes | UbitUmarov | 2012-05-20 | 1 | -5/+2 |
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* | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 1 | -31/+48 |
| | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
* | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
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* | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 1 | -0/+1 |
| | | | | collisions report information. | ||||
* | revert terminal vel reduction. It helped but not efective | UbitUmarov | 2012-05-11 | 1 | -2/+2 |
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* | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵ | UbitUmarov | 2012-05-10 | 1 | -5/+7 |
| | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). | ||||
* | force lower avatar density for testing | UbitUmarov | 2012-05-05 | 1 | -0/+4 |
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* | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵ | UbitUmarov | 2012-05-04 | 1 | -2/+4 |
| | | | | significant change like new 'velocity' or new position, etc, requests | ||||
* | test | UbitUmarov | 2012-04-27 | 1 | -1/+7 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -2/+2 |
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* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+1 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -13/+11 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing.... | UbitUmarov | 2012-04-27 | 1 | -41/+78 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -58/+71 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -0/+6 |
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* | TESTING | UbitUmarov | 2012-04-27 | 1 | -0/+1 |
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* | let objects/avas push avas | UbitUmarov | 2012-04-24 | 1 | -2/+1 |
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