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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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UbitOdePlugin
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ODECharacter.cs
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2013-01-02
add a lock to CollisionEventsThisFrame
UbitUmarov
1
-20
/
+29
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-0
/
+13
2012-12-11
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
1
-14
/
+37
2012-12-11
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
1
-62
/
+64
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
1
-3
/
+4
2012-12-11
a few more changes on avatar collider
UbitUmarov
1
-73
/
+274
2012-12-07
create a new ode character also with the new information
UbitUmarov
1
-1
/
+2
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
1
-4
/
+44
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
1
-92
/
+63
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
1
-9
/
+9
2012-12-04
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
1
-4
/
+4
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
1
-81
/
+288
2012-12-03
adjust avatar standing Z position
UbitUmarov
1
-5
/
+11
2012-10-07
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
1
-1
/
+0
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
1
-6
/
+10
2012-07-13
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
1
-1
/
+2
2012-07-11
ubitODE leaks
UbitUmarov
1
-0
/
+2
2012-05-29
fix physics not reporting collisions only with terrain
UbitUmarov
1
-0
/
+1
2012-05-28
fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
1
-2
/
+1
2012-05-27
Let OOB information usable outside ubitode
UbitUmarov
1
-23
/
+0
2012-05-20
minor changes
UbitUmarov
1
-5
/
+2
2012-05-19
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
1
-31
/
+48
2012-05-19
fix character IsPhysical
UbitUmarov
1
-1
/
+1
2012-05-19
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
1
-0
/
+1
2012-05-11
revert terminal vel reduction. It helped but not efective
UbitUmarov
1
-2
/
+2
2012-05-10
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
1
-5
/
+7
2012-05-05
force lower avatar density for testing
UbitUmarov
1
-0
/
+4
2012-05-04
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...
UbitUmarov
1
-2
/
+4
2012-04-27
test
UbitUmarov
1
-1
/
+7
2012-04-27
test
UbitUmarov
1
-2
/
+2
2012-04-27
itest
UbitUmarov
1
-2
/
+1
2012-04-27
test
UbitUmarov
1
-13
/
+11
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
testing....
UbitUmarov
1
-41
/
+78
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
testing
UbitUmarov
1
-58
/
+71
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
testing
UbitUmarov
1
-0
/
+6
2012-04-27
TESTING
UbitUmarov
1
-0
/
+1
2012-04-24
let objects/avas push avas
UbitUmarov
1
-2
/
+1
2012-04-23
ubitODE - several changes...
UbitUmarov
1
-0
/
+3
2012-04-20
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
1
-6
/
+14
2012-04-18
ubitODE still retouching character pid
UbitUmarov
1
-2
/
+2
2012-04-18
ubitODE - retouch character PIDs
UbitUmarov
1
-4
/
+4
2012-04-17
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
1
-118
/
+44
2012-04-17
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
1
-2
/
+2
2012-04-17
ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
1
-0
/
+1
2012-04-16
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
1
-0
/
+8
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
1
-8
/
+21
2012-03-24
Avatars have no bounce
UbitUmarov
1
-3
/
+1
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