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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs (unfollow)
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2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov1-8/+21
bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-03-24 Avatars have no bounceUbitUmarov1-3/+1
2012-03-05 update ubitOdeUbitUmarov1-0/+1
2012-03-04update UbitOdeUbitUmarov1-5/+7
2012-02-11 remove drawstuff from ubitodeUbitUmarov1-1/+1
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov1-207/+356
better time order with changes in prims.
2012-02-11 scale avatar push force with avatar densityUbitUmarov1-1/+2
2012-02-08UbitODE plugin initial commitUbitUmarov1-0/+1301