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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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UbitOdePlugin
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ODECharacter.cs
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2012-04-24
let objects/avas push avas
UbitUmarov
1
-2
/
+1
2012-04-23
ubitODE - several changes...
UbitUmarov
1
-0
/
+3
2012-04-20
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
1
-6
/
+14
2012-04-18
ubitODE still retouching character pid
UbitUmarov
1
-2
/
+2
2012-04-18
ubitODE - retouch character PIDs
UbitUmarov
1
-4
/
+4
2012-04-17
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
1
-118
/
+44
2012-04-17
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
1
-2
/
+2
2012-04-17
ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
1
-0
/
+1
2012-04-16
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
1
-0
/
+8
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
1
-8
/
+21
2012-03-24
Avatars have no bounce
UbitUmarov
1
-3
/
+1
2012-03-05
update ubitOde
UbitUmarov
1
-0
/
+1
2012-03-04
update UbitOde
UbitUmarov
1
-5
/
+7
2012-02-11
remove drawstuff from ubitode
UbitUmarov
1
-1
/
+1
2012-02-11
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
1
-207
/
+356
2012-02-11
scale avatar push force with avatar density
UbitUmarov
1
-1
/
+2
2012-02-08
UbitODE plugin initial commit
UbitUmarov
1
-0
/
+1301