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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs (unfollow)
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2012-04-23ubitODE - several changes...UbitUmarov1-0/+3
2012-04-20ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov1-6/+14
2012-04-18ubitODE still retouching character pidUbitUmarov1-2/+2
2012-04-18ubitODE - retouch character PIDsUbitUmarov1-4/+4
2012-04-17ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov1-118/+44
2012-04-17ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov1-2/+2
2012-04-17ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov1-0/+1
2012-04-16ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov1-0/+8
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov1-8/+21
2012-03-24 Avatars have no bounceUbitUmarov1-3/+1
2012-03-05 update ubitOdeUbitUmarov1-0/+1
2012-03-04update UbitOdeUbitUmarov1-5/+7
2012-02-11 remove drawstuff from ubitodeUbitUmarov1-1/+1
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov1-207/+356
2012-02-11 scale avatar push force with avatar densityUbitUmarov1-1/+2
2012-02-08UbitODE plugin initial commitUbitUmarov1-0/+1301