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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs (unfollow)
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2012-05-29 fix physics not reporting collisions only with terrainUbitUmarov1-0/+1
2012-05-28 fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov1-2/+1
freemove() is called
2012-05-27Let OOB information usable outside ubitodeUbitUmarov1-23/+0
2012-05-20minor changesUbitUmarov1-5/+2
2012-05-19 reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov1-31/+48
similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19 fix character IsPhysicalUbitUmarov1-1/+1
2012-05-19add colliders relative velocity projected in collision direction to ↵UbitUmarov1-0/+1
collisions report information.
2012-05-11 revert terminal vel reduction. It helped but not efectiveUbitUmarov1-2/+2
2012-05-10reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵UbitUmarov1-5/+7
boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
2012-05-05 force lower avatar density for testingUbitUmarov1-0/+4
2012-05-04 UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵UbitUmarov1-2/+4
significant change like new 'velocity' or new position, etc, requests
2012-04-27testUbitUmarov1-1/+7
2012-04-27testUbitUmarov1-2/+2
2012-04-27itestUbitUmarov1-2/+1
2012-04-27testUbitUmarov1-13/+11
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testing....UbitUmarov1-41/+78
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-58/+71
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-0/+6
2012-04-27TESTINGUbitUmarov1-0/+1
2012-04-24 let objects/avas push avasUbitUmarov1-2/+1
2012-04-23ubitODE - several changes...UbitUmarov1-0/+3
2012-04-20ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ↵UbitUmarov1-6/+14
efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation.
2012-04-18ubitODE still retouching character pidUbitUmarov1-2/+2
2012-04-18ubitODE - retouch character PIDsUbitUmarov1-4/+4
2012-04-17ubitODE: - character managed ode was only getting position etc from ↵UbitUmarov1-118/+44
unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty.
2012-04-17ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ↵UbitUmarov1-2/+2
bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns
2012-04-17ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov1-0/+1
2012-04-16ubitODE: - fix remove characters from default raycasts filters as older code ↵UbitUmarov1-0/+8
(or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov1-8/+21
bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-03-24 Avatars have no bounceUbitUmarov1-3/+1
2012-03-05 update ubitOdeUbitUmarov1-0/+1
2012-03-04update UbitOdeUbitUmarov1-5/+7
2012-02-11 remove drawstuff from ubitodeUbitUmarov1-1/+1
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov1-207/+356
better time order with changes in prims.
2012-02-11 scale avatar push force with avatar densityUbitUmarov1-1/+2
2012-02-08UbitODE plugin initial commitUbitUmarov1-0/+1301