Commit message (Collapse) | Author | Files | Lines | ||
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2015-09-08 | More 'everything is a module' merging. | Robert Adams | 1 | -1847/+0 | |
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | |||||
2015-09-02 | seems to compile ( tests comented out) | UbitUmarov | 1 | -1/+1 | |
2014-10-12 | try to reduce avatar bounce on falls. Not all possible side effects | UbitUmarov | 1 | -25/+19 | |
checked, specially on portals | |||||
2014-10-05 | reduce some avatar engine strenght | UbitUmarov | 1 | -9/+10 | |
2014-10-04 | try to help steps climb a bit compensating the bounce reduction | UbitUmarov | 1 | -0/+2 | |
2014-09-29 | remove check of other prim top height on steps climb code | UbitUmarov | 1 | -3/+4 | |
2014-09-29 | change avatar physics and motion control. Still not that good :( | UbitUmarov | 1 | -46/+164 | |
2014-07-21 | change ava to ava collisions a bit | UbitUmarov | 1 | -30/+42 | |
2014-07-19 | revert to capsule representation of avatar collider | UbitUmarov | 1 | -297/+28 | |
2013-05-14 | * This fixes the avatar stuck in objects on login and teleport by gently ↵ | teravus | 1 | -0/+12 | |
applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances. | |||||
2013-05-14 | * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵ | teravus | 1 | -1/+27 | |
This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection) | |||||
2013-03-12 | Spot fix the interpenetration issue. Thanks, Ter. | Melanie | 1 | -2/+2 | |
2013-01-02 | add a lock to CollisionEventsThisFrame | UbitUmarov | 1 | -20/+29 | |
2013-01-02 | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 1 | -0/+13 | |
2012-12-11 | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 1 | -14/+37 | |
2012-12-11 | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 1 | -62/+64 | |
2012-12-11 | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 1 | -3/+4 | |
2012-12-11 | a few more changes on avatar collider | UbitUmarov | 1 | -73/+274 | |
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 1 | -1/+2 | |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 1 | -4/+44 | |
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 1 | -92/+63 | |
avatar collider, just rounding the boxes, etc | |||||
2012-12-04 | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 1 | -9/+9 | |
with previus code that was still assuming the avatar is g2 | |||||
2012-12-04 | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 1 | -4/+4 | |
reduce head size a bit | |||||
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 1 | -81/+288 | |
2012-12-03 | adjust avatar standing Z position | UbitUmarov | 1 | -5/+11 | |
2012-10-07 | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 1 | -1/+0 | |
now | |||||
2012-07-15 | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 1 | -6/+10 | |
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | |||||
2012-07-13 | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 1 | -1/+2 | |
Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | |||||
2012-07-11 | ubitODE leaks | UbitUmarov | 1 | -0/+2 | |
2012-05-29 | fix physics not reporting collisions only with terrain | UbitUmarov | 1 | -0/+1 | |
2012-05-28 | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 1 | -2/+1 | |
freemove() is called | |||||
2012-05-27 | Let OOB information usable outside ubitode | UbitUmarov | 1 | -23/+0 | |
2012-05-20 | minor changes | UbitUmarov | 1 | -5/+2 | |
2012-05-19 | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 1 | -31/+48 | |
similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | |||||
2012-05-19 | fix character IsPhysical | UbitUmarov | 1 | -1/+1 | |
2012-05-19 | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 1 | -0/+1 | |
collisions report information. | |||||
2012-05-11 | revert terminal vel reduction. It helped but not efective | UbitUmarov | 1 | -2/+2 | |
2012-05-10 | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵ | UbitUmarov | 1 | -5/+7 | |
boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). | |||||
2012-05-05 | force lower avatar density for testing | UbitUmarov | 1 | -0/+4 | |
2012-05-04 | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵ | UbitUmarov | 1 | -2/+4 | |
significant change like new 'velocity' or new position, etc, requests | |||||
2012-04-27 | test | UbitUmarov | 1 | -1/+7 | |
2012-04-27 | test | UbitUmarov | 1 | -2/+2 | |
2012-04-27 | itest | UbitUmarov | 1 | -2/+1 | |
2012-04-27 | test | UbitUmarov | 1 | -13/+11 | |
2012-04-27 | testing | UbitUmarov | 1 | -1/+1 | |
2012-04-27 | testing.... | UbitUmarov | 1 | -41/+78 | |
2012-04-27 | testing | UbitUmarov | 1 | -1/+1 | |
2012-04-27 | testing | UbitUmarov | 1 | -58/+71 | |
2012-04-27 | testing | UbitUmarov | 1 | -1/+1 | |
2012-04-27 | testing | UbitUmarov | 1 | -0/+6 | |