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My fork of OpenSim for IG and DG, called SledjChisl.
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UbitMeshing
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Age
Files
Lines
*
Merge branch 'avination' into careminster
Melanie
2012-12-18
1
-0
/
+23
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\
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*
fix vertex rounding direction
UbitUmarov
2012-12-03
1
-1
/
+8
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*
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
2012-12-03
1
-0
/
+16
*
|
Merge branch 'master' into careminster
Melanie
2012-11-30
1
-3
/
+3
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/
*
lock unique and uniqueReleased in same order when both locks are needed
UbitUmarov
2012-11-02
1
-20
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+14
*
coment a debug warning
UbitUmarov
2012-10-16
1
-1
/
+1
*
add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
2012-10-13
1
-3
/
+85
*
retouch mesh ids
UbitUmarov
2012-10-13
1
-10
/
+20
*
missing file (again)
UbitUmarov
2012-10-13
1
-4
/
+8
*
[TEST] disk cache meshs
UbitUmarov
2012-10-12
2
-280
/
+530
*
force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
2
-5
/
+37
*
a few changes/fix (?)
UbitUmarov
2012-10-07
1
-9
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+9
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
1
-61
/
+3
*
more changes and more non active code
UbitUmarov
2012-10-04
1
-4
/
+6
*
more changes. Most code not in use
UbitUmarov
2012-10-04
1
-13
/
+65
*
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
1
-3
/
+37
*
use a bit more complex mesh key identifier, plus a bug fix
UbitUmarov
2012-08-07
2
-29
/
+84
*
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
2012-08-06
2
-30
/
+142
*
bug fix: keep sculpt bitmaps border pixels during resolution scaling.
UbitUmarov
2012-08-05
3
-15
/
+78
*
ubitmeshing: mask out mirror and invert bits on sculpttype convertion.
UbitUmarov
2012-08-05
3
-449
/
+12
*
Update ubitMesh primMesher with new Dahlia version on core ( reckick git
UbitUmarov
2012-07-19
1
-143
/
+183
*
Downgrade an error log message to info because there is nothing we can do if
Melanie
2012-04-16
1
-1
/
+1
*
minor clean
UbitUmarov
2012-03-21
1
-27
/
+24
*
add convex state to mesh key, so a change is detected.
UbitUmarov
2012-03-21
1
-1
/
+1
*
let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
2012-03-21
1
-7
/
+10
*
added convex decomposition hulls support. Hardcoded to use mesh or this. (so...
UbitUmarov
2012-03-20
1
-18
/
+146
*
WORK in progress!! Now it reads the simple hull shape to use if convex shape ...
UbitUmarov
2012-03-20
2
-124
/
+164
*
added a new UbitMeshing module so i can mess it...
UbitUmarov
2012-03-17
6
-0
/
+4726